Micah Sweet
Level Up & OSR Enthusiast
True, but doesn't make it not a cash grab.Obligatory "Corporations exist to make money" and "Capitalism is why you have products to enjoy."
True, but doesn't make it not a cash grab.Obligatory "Corporations exist to make money" and "Capitalism is why you have products to enjoy."
Level 1-3, 4% of Pcs have Feats. 20% of characters are Humans, but thst might have been from a different breakdown. So, soory, one out of five Humans at lowevel are Variants.What? Where do you get 1 out of 4 humans don’t have feats?
Maybe you should play at more fun tables.
Do you...play sober....?Baffling.
No, you are right.True, but doesn't make it not a cash grab.
I don't actually see consolidating the rules into one place, making changes to make the game easier to explain/learn/teach, and updating the rules in certain areas (such as races) to be more in line with what the majority of their player base seems to want to be a worthless endeavor. Especially if they do actually keep it backwards compatible so you only have to buy it if you want to. That feels like the opposite of a cash grab to me and more of a "we need to put out a new printing of our game anyway, so why not consolidate and clarify it before we do that".Ok, that reads as "cash grab" to me. Thank you, I get it now.
Tasha’s free class boosts are entirely compatible with 5e, as evidenced by them being in 5e. Including them as the default would make the revised rules power crept but it wouldn’t make them incompatible with 5e."Including Tasha's free classes boosts" and "being 5e backward compatible" are... not compatible. Unless those free boosts are in the DMG under a paragraph labelled as optional.
I am constantly bewildered that people play this game 'sober' (not in the 'not-drunk sense, but in the 'completely serious, we are dour men enjoying a stiff brandy and a cigar and laughter shall be confined to harrumphs' sense).Do you...play sober....?
Yeah, Steady Aim seems unnecessary to me with how I run stealth in combat, but the way I’ve heard a lot of folks say they run it, I can see why Steady Aim would be needed in those groups.I tend to view Steady Aim as a patch the designers used to ensure sneak attack is being granted as often as the designers meant for it to be used in combat. If there was better guidance in the PHB about the expected frequency of sneak attack damage I don't think it would have ever come up.
In my games it's not an upgrade because rogues already are hiding and sniping in almost every encounter round they choose to without the patch.