Philip Benz
A Dragontooth Grognard
We played D&D for ages, but were so disppointed when AD&D came out. "What sellouts!" were the kindest comments flung in TSR's general direction back then.
Fast forward to around 2004 when, after sinking hours into Neverwinter Nights (a DD3 spinoff VRPG) I finally tracked down some players here in central France and we started playing DD3.5, later transitioned to PF1 and then PF2 4 years ago.
For me, PF2 is "the other D&D". I mean, conceptually, it's the same game. It just relies on a different ruleset.
But regardless of which ruleset one uses, Jahydin summarized my feelings precisely: "Without an entertaining DM with an intriguing story, the game itself is terrible."
You can say that about every RPG ever published. It all comes down to the DM and his campaign. Full stop.
Fast forward to around 2004 when, after sinking hours into Neverwinter Nights (a DD3 spinoff VRPG) I finally tracked down some players here in central France and we started playing DD3.5, later transitioned to PF1 and then PF2 4 years ago.
For me, PF2 is "the other D&D". I mean, conceptually, it's the same game. It just relies on a different ruleset.
But regardless of which ruleset one uses, Jahydin summarized my feelings precisely: "Without an entertaining DM with an intriguing story, the game itself is terrible."
You can say that about every RPG ever published. It all comes down to the DM and his campaign. Full stop.