Yeah that's a fair point, but so many businesses don't do that, include really big corporate ones, because of the sheer burden of getting people up to speed on the newest engine. UE5 is a remarkable engine, and very flexible (in theory), so could be good, for sure.Anything but the most recent version of an engine would be a bad move, in terms of product maintenance.
I agree with you. My first impression is that this will be more or less the opposite of what I want in a VTT.Thoughts?
I tend to agree, especially with respect to tech limitations on homebrew and improv. I'd be happy to be proved wrong, though.Not skeptical that it will come out, but skeptical that it is a good way to play D&D. I honestly believe that the fancier the VTT, the more it detracts from anything not combat, and makes it harder to run things on the fly or even homebrew prepped.
Thoughts?
In my experience, asset heavy VTTs make improv harder and make the game focus too much on combat and the grid. Just having a regular old VTT map up during exploration changes the nature of dungeon crawls, for example, so having a constant Dwarven Forge level setup is going to present problems too.I think this is very short sighted. VTT can take a lot of the load off combat, giving you more time and effort for other parts of the game. YMMV.