• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D (2024) First playtest thread! One D&D Character Origins.

I am going back and forth on this one

It's weird, but it does open up a lot of design space. You can make higher-hitting regular attacks without having to worry about what happens when someone criticals you. Similarly you can make more wild powers that require attack rolls and not have to worry about a random "20" completely smoking a character in an unintended way.

Also it can cut down on players saying "You didn't crit me! Show me the roll!" ;):LOL:
 

log in or register to remove this ad



tetrasodium

Legend
Supporter
Epic
The crit changes sound like a positive thing for magic casters if they come with associated changes to magic no longer expecting "what if they crit when casting this spell" as if that was the norm. Thinking of spells & nonspells as different discrete things rather than one as a subset of the other but only in a few ways is a mess
 


OB1

Jedi Master
It seems from the two videos I have watched today that the primary thrust for backwards compatibility is to allow you to run all of the 2014-2023 adventures with the 2024 rule updates. They are less concerned if a '14 class is 100% balanced with a '24 class, etc.
Yep, that's how it appears. Again, I'm surprised that they are shifting that much. Wonder how compatible 2024+ adventures will be with the 2014 OS?

Note I'm not saying this is a good/bad thing at this point, just surprised!
 




tetrasodium

Legend
Supporter
Epic
I'm just posting what he said or implied. His point was that monsters have "crit powers" like a dragon's breath that are controlled by the DM (with still some recharge variability for "fun"). So the DM can chose to kill the players instead of it happening accidentally when you roll a crit out in the open.
I don't really agree with him about those roll a d6 & on a 5-6 the monster recovers X being a crit analog. If a big nasty monster goes down in one or two rounds facing a party of 5 each getting one or more crit chances each round it doesn't really matter & minion/mook type monsters pretty much never have roll a d6 gaining Y on a 5-6 type benefit
 

Remove ads

Top