I consider it good practice for DMs to roll all of their attack and damage rolls out in the open for everyone to see.
I just skimmed... there is no short rest in the glossary, or in any mechanic. The feats very much (except skilled and tough) changed so I don't see how it is backwards compatible when 2 feats with different effects are in the game?
I mean, in some sense, no it doesn't, though I'm sure from a business pov it absolutely matters. At this point it's no biggie, especially with the high compatibility, but at some point it's an integrity issue. The rules can't forever evolve with the expectation of eternal compatibility (even if that really were an achievable goal it's not likely a profitable one). And if they don't distinguish when there are truly distinguishable features then the fanbase will.6E, 5.5E, 5E+, 1D&D... does any of those terms actually matter? The game's the game. Call it the 'Fred Edition' for that matter if you want.
Thank Ao the game is still backward compatible with the older PHB.No more half-elves and half-orcs. Feels weird.
I do like how the Damage calculation also includes your level as well. So if the dice roll well, you did 30 Damage with one breath.Aaaaand dragonborn still suck.
A chunky errata, probably is in our future.I just skimmed... there is no short rest in the glossary, or in any mechanic. The feats very much (except skilled and tough) changed so I don't see how it is backwards compatible when 2 feats with different effects are in the game?