GMforPowergamers
Legend
I think I played that game once or twice...Take away cantrips and cut back spell slots to the point where a level 1 wizard gets a single magic missile per day and then has to start chucking darts.
I think I played that game once or twice...Take away cantrips and cut back spell slots to the point where a level 1 wizard gets a single magic missile per day and then has to start chucking darts.
The issue is people who aesthetically love the idea of the everyman hero who succeeds in the face of everything despite no supernatural power and so don't want a martial class to ever have any ability that isn't within the range of peak human athletic ability. Their aesthetics get ruined if by 12th level, a fighter can jump over a haycart and chase down a man on a horse. They then say, "But that would require magic!"
But then again, so does reliably surviving a fall from a 10 story building. It's selective blindness in my opinion.
Except that the media you're referencing also has a guy who can create a shockwave by clapping his hands, demolish a building with a headbutt, and leap hundreds of feet into the air from a standing start. And a guy who can stick to walls and precognitively sense danger. And a guy who can outrun bullets.
I am saying, give me a fighter and a rogue with comparable abilities. And let them do it without drawing on arcane, divine, or primal magic.
It would be interesting to hear what their position on addressing the martial-caster disparity at high levels is. If it's something like 'give the martials spells,' or, 'they should get cool magic items,' or AD&D-like 'fighters rule at low level, well then I can understand, if not completely agree with, the positions.While I don't know anyone who wants to keep martials down to "feel special", I absolutely do know people who think that casters should be better at higher levels simply because "magic is supposed to be stronger". More of a verisimilitude issue for them, it seems to me.
No one forces them to play the new hypothetical class. We're not taking away their town guard +1. The fighter can still chump around.The issue is people who aesthetically love the idea of the everyman hero who succeeds in the face of everything despite no supernatural power and so don't want a martial class to ever have any ability that isn't within the range of peak human athletic ability. Their aesthetics get ruined if by 12th level, a fighter can jump over a haycart and chase down a man on a horse. They then say, "But that would require magic!"
But then again, so does reliably surviving a fall from a 10 story building. It's selective blindness in my opinion.
yup... if the fighter is only meant for combat, he needs to dominate combat.Although I'd probably use different wording than that, in a nutshell this is the problem. Designers have insisted on at minimum parity of all classes in combat while carrying nothing about balance out of combat. The result is that at best spellcasters are never out shown in anything by non-casters, and often in the worst case have better solutions to all problems than non-casters.
Fine, even by your limited metric...Like the paladin? Explicitly granted by some god or wibbly-wobbly divine energy derived from an oath.
Look, you can keep insisting these abilities aren't spells, but they absolutely do not drive from martial prowess, which is my metric.
FWIW, I'm all in favor of that.Take away cantrips and cut back spell slots to the point where a level 1 wizard gets a single magic missile per day and then has to start chucking darts.
I'm not familiar with those.Oh, those type of abilities definitely exist, but they're better demonstrated in subclasses like Echo Knight Fighter and Phantom Rogue.
exactly Break up the FIghterNo one forces them to play the new hypothetical class. We're not taking away their town guard +1. The fighter can still chump around.
My solution, on the Wizard end of things at least, is the pure utility wizard, it’ll be controversial but wizard looses 95% of their non-cantrip straight damage spells(a few like disintegrate might get a pass by having utility purposes) and that’s it, no other changes, but the idea that wizard has a purpose as an offensive force is gone, warlock and sorcerer get to pick up the arcane offensive slack.Much as it is clear to me that deleting the wizard at the top of the edition change would solve many problems, I don't actually want the get 'revenge' on caster players by taking away their fun and making their classes more boring.
I just want the classes I want to play to be less boring without having to become a caster or the vessel for a magic weapon.
Wildemount and Tasha's, respectively.I'm not familiar with those.![]()