SakanaSensei
Adventurer
So far, I’m quite looking forward to the upcoming playtest material! However, rather than going into the weeds for the 78th time on ASIs and the like, I’d like to see what people think they may do with subclasses.
One of the things I most like about 5E as it stands at the moment is the massive amount of very evocative 3PP player options. Mage Hand Press’ Celestial Lancer fighter bringing Final Fantasy dragoons to the game, MCDM’s the The Horned One warlock letting casters shoot with a bow, the Griffin’s Saddlebag’s wand slinger… these are all super neat.
I also think that it would be fantastic if 1DnD rearranges when characters get subclasses, along with how impactful subclasses could be. There’s a lot of potential design space that could be opened up by changing the formula here. I personally loved the idea of the multiple class subclasses in the Strixhaven UA, but the implementation was messy because classes get subclass features at different levels.
Which got me thinking of one potential solution: let all subclasses have let’s say 5 features with certain level requirements, and then fill out classes so they have 20 levels of class features so you always get something when you level up. Then, when you hit a level with a feature from your subclass, you can take that instead of your base class feature.
All of a sudden, you can have subclasses that have multiple classes they can key off of. You can ensure backwards compatibility with 3PP subclasses (and existing official options!). You can please tables that want something simpler by allowing them to cut out subclasses entirely.
This is only one potential form things could take, but I am very curious what you all think we may see as the 1DnD playtest continues.
One of the things I most like about 5E as it stands at the moment is the massive amount of very evocative 3PP player options. Mage Hand Press’ Celestial Lancer fighter bringing Final Fantasy dragoons to the game, MCDM’s the The Horned One warlock letting casters shoot with a bow, the Griffin’s Saddlebag’s wand slinger… these are all super neat.
I also think that it would be fantastic if 1DnD rearranges when characters get subclasses, along with how impactful subclasses could be. There’s a lot of potential design space that could be opened up by changing the formula here. I personally loved the idea of the multiple class subclasses in the Strixhaven UA, but the implementation was messy because classes get subclass features at different levels.
Which got me thinking of one potential solution: let all subclasses have let’s say 5 features with certain level requirements, and then fill out classes so they have 20 levels of class features so you always get something when you level up. Then, when you hit a level with a feature from your subclass, you can take that instead of your base class feature.
All of a sudden, you can have subclasses that have multiple classes they can key off of. You can ensure backwards compatibility with 3PP subclasses (and existing official options!). You can please tables that want something simpler by allowing them to cut out subclasses entirely.
This is only one potential form things could take, but I am very curious what you all think we may see as the 1DnD playtest continues.