Dragonlance Dragonlance Brings New Options to D&D

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy.

Dragonlance - TRPG Standard Cover (Front) – Art by Cynthia Sheppard. .png


Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only available through game stores. That latter cover, with art by Chase Stone, almost makes his helmet look three dimensional. The 224-page adventure will take players from 1st to 11th level.

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Another of the new purchase options is one fans have been clamoring for – bundles of the physical book and a digital copy through D&D Beyond. Those who pre-order the bundle will get their digital copy on November 22, two weeks before the physical book is available. Unfortunately, the digital/book bundle only applies to the standard cover so if you buy alternative covers through your local game store, a digital bundle isn't available.

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Additionally, WotC is offering Dragonlance: Shadow of the Dragon Queen Deluxe Edition, which includes:
  • The physical book (Cover by Antonio Jose Manzanedo and Anato Finnstark)
  • The digital book via D&D Beyond
  • The board game Dragonlance: Warriors of Krynn
  • A DM screen
The deluxe edition will cost $154.98 and includes free shipping for the U.S., UK, France, and Germany.

Dragonlance Deluxe Edition – Outer Box – Art by Antonio José Manzanedo.png


Dragonlance is really D&D's setting for war, for massive conflicts, for these worldwide, sweeping, world-changing battles” Wes Schneider, Senior Game Designer for D&D and project lead for Dragonlance: Shadow of the Dragon Queen, said at a press event on August 16. “In this adventure, we're going to take players back to the storied War of the Lance where the forces of the infamous Tiamat, or Takhisis as she is known in Krynn, is marching her armies of evil dragons and draconian dragon folks and other evil humanoids against the people of Krynn, trying to take over the world.”

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“In this adventure we're going to see the dragon army's incursion into Solamnia, which is a land of knights and heroes. The players will find themselves at the forefront of this battle in the defense of Solmnia against this evil wave of tyranny,” continued Schneider. “It's not just the fate of a town, it's not just the fate of your pocketbook. It's the fate of the entire world at stake in this.”

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Kate Irwin, Principal Art Director for D&D, then talked about demonstrating the expanse of Dragonlance to life through the artwork.

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“It's not just plucky band of adventurers going off to do something,” said irwin. “The stakes are very high. So when we were talking about art for this, we asked how do we show that epic expanse of what can happen. Our chapter openers are always a big flashy part of the book so in this case instead of doing a single page piece of art, we're doing a double page piece of art. The artists who are doing the chapter openers were able to focus then on some personal stories and also that great, big expanse of war and see how this is different from other books.”

“We took aspiration from movies and famous photographs from World War I and World War II. The dragon where the adventurers are on top of the dragon was kind of inspired by 'oh, we captured a tank and now we're taking a picture with a tank'.”

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“Another thing you don't often see in D&D stories is people riding dragons, partnering with dragons,” added Irwin while talking about what makes Dragonlance different. DLSotDQ features several images of dragon riders, sometimes leading armies.

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When talking about a piece of art featuring knights from early in the adventure Irwin said, “I think there's something really relatable even though it's showing this big epic. Like I said, we were taking inspiration from movies like Saving Private Ryan or 1917 where you are involved in the characters that are in the movie, but you're also involved in feeling like a part of something so much bigger.”

That aesthetic ties into the design created by Bree Heiss, Art Director for D&D, for the board game, Dragonlance: Warriors of Krynn. “That Dragonlance through line, that small group fighting against the odds in a world at war is present in the board game, as well.”

For groups playing both the TTRPG and the board game, there will be places where you can switch from RPG to board game to play out a battle and then go back to the RPG. The board game comes with a few “plucky allies” that players can choose, and one such ally is especially dear to Heiss.

“I'm a huge Dragonlance fan, in case that isn't obvious, and I always imagined myself as a Knight of the Rose and I got to, as we were making the figures for the game, I got to have a little bit of input,” said Heiss, “and we wanted our Solamnic knight to be maximum tall, like [Game of Thrones'] Brianne of Tarth, so strong and so big, and I'm so ready to play this. The horns on her helm, she would place [in real life] at 6'5”, 6'7” – she's gonna stomp.”

Iconic Dragonlance villain Lord Soth appears in the adventure, riding a Death Dragon, a new type of undead dragon. Schneider commented that even if people don't know Lord Soth from dozens of stories and adventures that they know him from the Monster Manual.

“Lord Soth is D&D's iconic Death Knight, and when we knew we were returning to the world of Krynn and the Dragonlance campaign setting, we knew we had to have one of D&D's most famous villains central to the threat,” said Schneider.

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Draconians were also re-conceptualized for DLSotDQ to clearly distinguish them from dragonborn and other bipedal lizards in D&D. It also plays up the fact that in Dragonlance evil chromatic dragons have been stealing metallic dragon eggs, manipulating them with magic, and turning them into Takhisis' evil foot soldiers. This has both weakened the forces of good and made the adult good dragons hesitate because they'd be fighting their own children.


Warriors Of Krynn Box inside Deluxe (front) – Box Art by Dominik Mayer.png


DLSotDQ also contains a gazetteer. The focus is on eastern Solamnia, though, so don't expect a deep dive into Krynn. A poster map also comes with the book. DLSotDQ is a complete story, not beholden to the novels or prior adventures. Schneider compared it to the new Star Wars TV shows in that you know the beloved heroes are out there doing things but DLSotDQ focuses on different characters in a different region.

Warriors of Krynn inside Deluxe (back) – Box Art by Dominik Mayer.png


DLSotDQ and DLWoK fall “very early in the War of the Lance, early into the invasion of western Solamnia,”said Schneider. “Stories have been told about the major offenses from the middle of the continent further to the west. This is a new story about the very first launch the red dragon army does into Solamnia, an early forey with specific plots and goals to bring a devastating weapon to bear.”

“You're getting not just this massive, epic, D&D narrative adventure in the RPG experience but you also have the Warriors of Krynn board game... and they're meant to weave in and out of each other,” said Schneider.

Schneider then clarified that if you play both, you can take your RPG characters to the board game and then back to the RPG. “Warriors of Krynn isn't your usual moving units and strategy. This is more of a strategy game that focuses on those elements but from a D&D perspective. You're still playing your characters, around the edges of battle, doing what's important to turn the tide of battle, all of the little things that thousands of lives might be riding on. And then once you've played that out you can then take that result back to [Shadow of the Dragon Queen] and have that result affect how your RPG continues.”

However, you do not need DLWoK to play DLSotDQ and vice versa. DLWoK can be played independently from the RPG DLSotDQ. Similarly, if you only want to play the TTRPG, it has instructions on how to handle the battles instead of switching to the board game.

Miniatures that come with DLWoK are the same scale as conventional miniatures, such as WizKids minis. So if you want to use the exact mini for your character while playing the RPG you can bring it right to the board game. The board game also comes with six hero miniatures you can use while playing if you don't have your own minis.

Choices that you make in DLWoK will carry through, but it's not a legacy board game. No cards or such are torn up or removed, but what you do in the board game affects the RPG if you're playing both.

Dragonlance: Warriors of Krynn is a cooperative board game designed by Rob Daviau and Stephen Baker. Back in April at D&D Direct, when asked if DLWoK could be used to stage large-scale battles in other iconic D&D settings, Ray Winninger, Executive Producer of Dungeons & Dragons, said yes, adding that if it does well they'll consider customized versions for other settings.

Pre-orders for the bundles can be placed through dndstore.wizards.com.
 

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Beth Rimmels

Beth Rimmels

Can you elaborate? Because up until that point in the book, his forgetfulness had been played for laughs multiple times already (you know, where he would forget what he was doing and spontaneously start casting fireball?)

From all indications, it was a joke on dementia. And if that specific example wasn't, there's other examples I can provide.
I guess I do not consider it a joke on dementia because I knew it was a god playing dumb to hide what he really is.
Really? Because, while I'd had Fizban's godhood spoiled to me before reading the trilogy, I don't remember any text in the book that indicated that. If I recall correctly, up until the third book, you're just supposed to think he's "senile fireball Gandalf" that died falling because he couldn't remember the two-worded spell that would have saved his life. And then he pops up at the end of the third book, turns into a Dragon God, and flies away. Am I misremembering? Was there anything to indicate his godhood before that moment except possibly a cryptic sentence that could easily be taken as the ramblings of someone that's "not all there" due to the behavior that they had established for him earlier in the series?

I mean, it's been a few years since I read the books, but I don't think I'm forgetting anything major here.
Before they even meet him, Raistlin notices that Takhisis' and Paladine's constellations are gone and says something to the effect that both are now on Krynn, with Paladine trying to stop her. When they then meet Fizban, it is very clear from the description that he only plays befuddled and clumsy to get what he wants from the situation (without anyone else noticing) while in reality being aware of things no one else is and generally in control.

He tells them immediately that Huma and the dragonlances were real, recognizes that Raistlin is 'possessed' by Fistandantilus, he knows the elves will attack the prisoner waggons and free them before anyone can know this / anyone else does, and more.

"Excuse me,” the old man said. “May I?” Fizban sat down beside Raistlin. He laid his hand on the mage’s head and sternly spoke a few words. Caramon, listening closely, heard “Fistandan …” and “not the time …” Certainly it wasn’t a healing prayer, such as Goldmoon had tried, but the big man saw that his brother responded! The response was astonishing, however. Raistlin’s eyes fluttered and opened. He looked up at the old man with a wild expression of terror and grasped Fizban’s wrist in his thin, frail hand. For an instant it seemed Raistlin knew the old man,"

"“Story—that’s all it is.” Caramon yawned and scratched his chest. “Who knows if it’s real or if the Dragonlance was real or if even Huma was real?” “We know the dragons are real,” Raistlin murmured. “Huma was real,” Fizban said softly. “And so was the Dragonlance.” The old man’s face grew sad."

"Fizban sat up, yawned, and glanced around. “Oh, good,” he said mildly, “the elves are here.” “What elves, where?” Tanis sat up. There was a sudden whirring sound like a covey of quail taking flight."

"“Stop this nonsense!” said the old magician in a strong, stern voice. Fizban tottered up to the rostrum, calmly pushing aside the sword blades as if they were slender branches of an aspen tree. The elves stared in astonishment, seemingly unable to stop him. Muttering to himself, Fizban came up to the Speaker, who was lying stunned on the floor. The old man helped the elf to his feet. “Now then, you asked for that, you know,” Fizban scolded, brushing the Speaker’s robes as the elf gaped at him. “Who are you?” the Speaker gasped"

Not sure how much more clear they could have made it without outright saying so.
 
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I guess I do not consider it a joke on dementia because I knew it was a god playing dumb to hide what he really is.
Yeah, absolutely nothing about that makes it not a joke on dementia.
Before they even meet him, Raistlin notices that Takhisis' and Paladine's constellations are gone and says something to the effect that both are now on Krynn, with Paladine trying to stop her. When they then meet Fizban, it is very clear from the description that he only plays befuddled and clumsy to get what he wants from the situation (without anyone else noticing) while in reality being aware of things no one else is and generally in control.

He tells them immediately that Huma and the dragonlances were real, recognizes that Raistlin is 'possessed' by Fistandantilus, he knows the elves will attack the prisoner waggons and free them before anyone can know this / anyone else does, and more.

"Excuse me,” the old man said. “May I?” Fizban sat down beside Raistlin. He laid his hand on the mage’s head and sternly spoke a few words. Caramon, listening closely, heard “Fistandan …” and “not the time …” Certainly it wasn’t a healing prayer, such as Goldmoon had tried, but the big man saw that his brother responded! The response was astonishing, however. Raistlin’s eyes fluttered and opened. He looked up at the old man with a wild expression of terror and grasped Fizban’s wrist in his thin, frail hand. For an instant it seemed Raistlin knew the old man,"

"“Story—that’s all it is.” Caramon yawned and scratched his chest. “Who knows if it’s real or if the Dragonlance was real or if even Huma was real?” “We know the dragons are real,” Raistlin murmured. “Huma was real,” Fizban said softly. “And so was the Dragonlance.” The old man’s face grew sad."

"Fizban sat up, yawned, and glanced around. “Oh, good,” he said mildly, “the elves are here.” “What elves, where?” Tanis sat up. There was a sudden whirring sound like a covey of quail taking flight."
So, yeah, just some cryptic stuff that could have just been a befuddled old wizard misremembering something. That definitely doesn't change any of the problems with Fizban.
 

That is such nonsense, it simply is classic fantasy and I have no issue with not everything being ‘woke’… I guess the above also neatly summarizes your view on the Lord of the Rings
Mod Note:

”Woke” is a word with a lot of connotations & baggage right now. Please avoid it and similarly inflammatory word choices going forward.
 

Oh, I am with you on that, I doubt they will have some of this in the new version (Gully Dwarves, etc., don't think they have Fizban anyway)
Yeah and Star Wars should get rid of Yoda cuz he pretended to be a country bumpkin to fool Luke in ESB and nowadays we realize how triggering and wrong that is.
Excuse me while I puke.
 

Yeah, absolutely nothing about that makes it not a joke on dementia.

So, yeah, just some cryptic stuff that could have just been a befuddled old wizard misremembering something. That definitely doesn't change any of the problems

Well, that is your opinion, you are welcome to it, but mine is different, and if this is too cryptic for you to figure out what is going on… I guess we are done here, agree to disagree

PS that was meant for Acerak, not sure how to get rid of the Pentallion quote that somehow snuck in
 
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Yeah and Star Wars should get rid of Yoda cuz he pretended to be a country bumpkin to fool Luke in ESB and nowadays we realize how triggering and wrong that is.
Excuse me while I puke.
I did not say to get rid of Fizban, I just said I doubt he will be in the new adventure. If you look at my other posts it should be clear that I have nothing against the guy.

As to Gully Dwarves, I can see why people today have an issue with them that makes it likely imo that WotC will revise them / get rid of them.
Same goes for the Gnomes and Kenders, I expect revisions for those, we know Kender got them from the UAs. Changes in a similar vein for Gnomes and Gully Dwarves to make them a bit less parodies are fine with me.
 
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Well, that is your opinion, you are welcome to it, but mine is different, and if this is too cryptic for you to figure out what is going on… I guess we are done here, agree to disagree
It's "my opinion" that a classic example of making a joke about dementia is a joke about dementia. What do you think about the dementia fireball jokes? Do those suddenly not count as problematic because "your opinion"?
 

I read the original DL trilogy in middle-school and thought they were entertaining fantasy fiction.

As readers we fill in any gaps and create our own view of things. Some will laugh at some thing and others will be offended by it. Reading is interactive in that way. Life is art and art is life. DL is a different experience for every reader.

DL contains scenes of warfare - what about those affected by war? Swords are instruments of bloodletting - what about stabbing victims? Magic and spells can offend people of certain cultures. Every walking character can be an unpleasant reminder to those that cannot walk. Representations of kings and queens can be an affront to those struggling financially. Text itself can be hurtful to someone with dyslexia or that is illiterate.

If we are worried about all the potential victims of words then almost nothing should be expressed or written - why risk hurting anyone at all?
 

I read the original DL trilogy in middle-school and thought they were entertaining fantasy fiction.

As readers we fill in any gaps and create our own view of things. Some will laugh at some thing and others will be offended by it. Reading is interactive in that way. Life is art and art is life. DL is a different experience for every reader.

DL contains scenes of warfare - what about those affected by war? Swords are instruments of bloodletting - what about stabbing victims? Magic and spells can offend people of certain cultures. Every walking character can be an unpleasant reminder to those that cannot walk. Representations of kings and queens can be an affront to those struggling financially. Text itself can be hurtful to someone with dyslexia or that is illiterate.

If we are worried about all the potential victims of words then almost nothing should be expressed or written - why risk hurting anyone at all?
Wow. That is ridiculous. "How about we don't mock people with disabilities" is not a slippery slope to any of that nonsense.
 

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