Oh, and just add the Warlord or 'Support Martial that doesnt do as much Damage' as long as the "I shout you back to life" is just Temp HP.
yes, I am fine with warlords having to choose abilities that heal, and them being limited... then DMs can just say "no warlords" or "Warlords can't take X ability" but give us a REAL working warlord...This will never actually work for implementing a Warlord, and would be a slap in the face for Warlord fans.
Besides, even Mike Mearls, the guy who literally cracked jokes about "shouting hands back on" as a reason to not include a Warlord class, explicitly said that martial healing was fine as far as the devs were concerned, and that if DMs did not like that, they were free to not let players play that in their games.
yeah because no one disengages in 5e, no one needs healing in 5e and no one granting an ally an attack off turn with a small damage bonus would be worth it... and as I showed above granting advantage is still an amazing abilityI mean, I played a Warlord in 4E and liked it, but...what it brought was really tied to the miniatures combat aspect of the game which just doesn't seem relevant now.
Whoever you're arguing with isn't discussing in good faith. Your best move is to not engage.yeah because no one disengages in 5e, no one needs healing in 5e and no one granting an ally an attack off turn with a small damage bonus would be worth it... and as I showed above granting advantage is still an amazing ability
I actually think we may see a lot of Subclasses in these teats.One reason I'm very happy about 5.5e is that it's 'reset' the chances of getting some more classes. We no longer have 694783 half baked subclasses to point at as reasons to not add them.
It brought a tactically interesting non-magical warrior, which seems as relevant as ever.I mean, I played a Warlord in 4E and liked it, but...what it brought was really tied to the miniatures combat aspect of the game which just doesn't seem relevant now.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.