• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D (2024) What New Classes Should Be Added One D&D PHB?


log in or register to remove this ad

Still seems nore.likely as a Subclass, as anything.
I wouldn't be opposed to (a) the Warlord as a Fighter subclass if they could rework the Fighter a bit OR (b) the Warlord was a subclass that could be added to ANY class, as per the remote possibility of non-class specific subclasses. (Though I would be worried that the Warlord would work better as a subclass on a magical class.)
 


A "spell sword"-type martial character supplementing their fighting with arcane spells halfcaster. It's such a common archetype that people try to emulate that I'm surprised that there hasn't been a default class created in D&D at this point. Artificer is a different sort of feel and is a different archetype, even if it mechanically fits the bill in some subclass cases.
 



A pet class (ala a Pokémon trainer), where the focus on the classes power is on the secondary creatures

That is a huge flavor area of modern animes and some fantasies that has little class support in dnd right now
Hmm... I kinda like the idea that instead of having a pet that you constantly have to worry about dying (or making immortal like most the current pet rules sort-of do to avoid that).

The other-way-around! The pet is the powerhouse and the PC is the weaker one that you have to worry about keeping alive. Give the pet ways to "lick you back to life" or something.
 

A pet class (ala a Pokémon trainer), where the focus on the classes power is on the secondary creatures

That is a huge flavor area of modern animes and some fantasies that has little class support in dnd right now
Beastmaster as its own unique class would be great. like the pathfinder summoner.
 

I know things will be thrown at me, but I honestly think they should get rid of Artificer, not make it a base class. It doesn't fit a lot of settings, it doesn't fit a particularly common or unsupported fantasy archetype (UNLIKE Swordmage and Psion!), and the current design is an absolute disaster which benefits insanely from system mastery and knowing a ton about D&D's rules (in a way literally no other single class does - only some really wacky MC combos). Either get rid of it, or burn it to the ground and start over.
Artificers work in most settings, as there's a place for "arcane crafter" in most official 5e settings (Theros because of Purphoros, Ravnica because of Izzet, Toril because of Lantan, Spelljammer because Mercane and Tinker Gnomes, Exandria because they're confirmed to exist there, and Greyhawk has a few historical "artificer-type" characters, like Lum and Leuk-O). And Alchemists exist in basically every D&D world. And there could be more subclasses that would help it fit in more settings (Dr. Frankenstein-style fleshstitcher for Ravenloft, Portal-based Artificer for Planescape, Runecarver for basically any setting with Giants, etc).

And I've played in a 3-year long campaign with a Battle Smith Artificer, and they're not OP. Definitely weaker than a Paladin, about on par with a Tasha's-version Ranger. What do you mean by "they benefit insanely from system mastery"? Crafting bonuses, maybe?
 


Into the Woods

Remove ads

Top