Parmandur
Book-Friend, he/him
Still seems nore.likely as a Subclass, as anything.In roughly this order of priority:
- Artificer
- Psion
- Warlord
- Swordmage/Gish
It brought a tactically interesting non-magical warrior, which seems as relevant as ever.
Still seems nore.likely as a Subclass, as anything.In roughly this order of priority:
- Artificer
- Psion
- Warlord
- Swordmage/Gish
It brought a tactically interesting non-magical warrior, which seems as relevant as ever.
I wouldn't be opposed to (a) the Warlord as a Fighter subclass if they could rework the Fighter a bit OR (b) the Warlord was a subclass that could be added to ANY class, as per the remote possibility of non-class specific subclasses. (Though I would be worried that the Warlord would work better as a subclass on a magical class.)Still seems nore.likely as a Subclass, as anything.
Another Int class alone is needed (too many classes have no need for it) but having a mental heavy warrior is the best IMOIt brought a tactically interesting non-magical warrior, which seems as relevant as ever.
Hmm... I kinda like the idea that instead of having a pet that you constantly have to worry about dying (or making immortal like most the current pet rules sort-of do to avoid that).A pet class (ala a Pokémon trainer), where the focus on the classes power is on the secondary creatures
That is a huge flavor area of modern animes and some fantasies that has little class support in dnd right now
Beastmaster as its own unique class would be great. like the pathfinder summoner.A pet class (ala a Pokémon trainer), where the focus on the classes power is on the secondary creatures
That is a huge flavor area of modern animes and some fantasies that has little class support in dnd right now
Artificers work in most settings, as there's a place for "arcane crafter" in most official 5e settings (Theros because of Purphoros, Ravnica because of Izzet, Toril because of Lantan, Spelljammer because Mercane and Tinker Gnomes, Exandria because they're confirmed to exist there, and Greyhawk has a few historical "artificer-type" characters, like Lum and Leuk-O). And Alchemists exist in basically every D&D world. And there could be more subclasses that would help it fit in more settings (Dr. Frankenstein-style fleshstitcher for Ravenloft, Portal-based Artificer for Planescape, Runecarver for basically any setting with Giants, etc).I know things will be thrown at me, but I honestly think they should get rid of Artificer, not make it a base class. It doesn't fit a lot of settings, it doesn't fit a particularly common or unsupported fantasy archetype (UNLIKE Swordmage and Psion!), and the current design is an absolute disaster which benefits insanely from system mastery and knowing a ton about D&D's rules (in a way literally no other single class does - only some really wacky MC combos). Either get rid of it, or burn it to the ground and start over.
Shaman. Primal caster with a spirit companion.Beastmaster as its own unique class would be great. like the pathfinder summoner.