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Dragonlance Dragonlance Brings New Options to D&D

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy. Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only...

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy.

Dragonlance - TRPG Standard Cover (Front) – Art by Cynthia Sheppard. .png


Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only available through game stores. That latter cover, with art by Chase Stone, almost makes his helmet look three dimensional. The 224-page adventure will take players from 1st to 11th level.

Dragonlance - TRPG Alt Cover (Front) – Art by Chase Stone.png


Another of the new purchase options is one fans have been clamoring for – bundles of the physical book and a digital copy through D&D Beyond. Those who pre-order the bundle will get their digital copy on November 22, two weeks before the physical book is available. Unfortunately, the digital/book bundle only applies to the standard cover so if you buy alternative covers through your local game store, a digital bundle isn't available.

Dragonlance - Standard Bundle.png


Additionally, WotC is offering Dragonlance: Shadow of the Dragon Queen Deluxe Edition, which includes:
  • The physical book (Cover by Antonio Jose Manzanedo and Anato Finnstark)
  • The digital book via D&D Beyond
  • The board game Dragonlance: Warriors of Krynn
  • A DM screen
The deluxe edition will cost $154.98 and includes free shipping for the U.S., UK, France, and Germany.

Dragonlance Deluxe Edition – Outer Box – Art by Antonio José Manzanedo.png


Dragonlance is really D&D's setting for war, for massive conflicts, for these worldwide, sweeping, world-changing battles” Wes Schneider, Senior Game Designer for D&D and project lead for Dragonlance: Shadow of the Dragon Queen, said at a press event on August 16. “In this adventure, we're going to take players back to the storied War of the Lance where the forces of the infamous Tiamat, or Takhisis as she is known in Krynn, is marching her armies of evil dragons and draconian dragon folks and other evil humanoids against the people of Krynn, trying to take over the world.”

329834 – ch 1 opener – Art by Kieran Yanner.png


“In this adventure we're going to see the dragon army's incursion into Solamnia, which is a land of knights and heroes. The players will find themselves at the forefront of this battle in the defense of Solmnia against this evil wave of tyranny,” continued Schneider. “It's not just the fate of a town, it's not just the fate of your pocketbook. It's the fate of the entire world at stake in this.”

329847 – ch 2 opener – Art by Evyn Fong.png


Kate Irwin, Principal Art Director for D&D, then talked about demonstrating the expanse of Dragonlance to life through the artwork.

329862 – ch 4 opener – Art by Daarken.png


“It's not just plucky band of adventurers going off to do something,” said irwin. “The stakes are very high. So when we were talking about art for this, we asked how do we show that epic expanse of what can happen. Our chapter openers are always a big flashy part of the book so in this case instead of doing a single page piece of art, we're doing a double page piece of art. The artists who are doing the chapter openers were able to focus then on some personal stories and also that great, big expanse of war and see how this is different from other books.”

“We took aspiration from movies and famous photographs from World War I and World War II. The dragon where the adventurers are on top of the dragon was kind of inspired by 'oh, we captured a tank and now we're taking a picture with a tank'.”

329908 – Kansaldi on Dragon – Art by Katerina Ladon.png


“Another thing you don't often see in D&D stories is people riding dragons, partnering with dragons,” added Irwin while talking about what makes Dragonlance different. DLSotDQ features several images of dragon riders, sometimes leading armies.

329972 – Lord Soth on Death Dragon – Art by Kieran Yanner.png


When talking about a piece of art featuring knights from early in the adventure Irwin said, “I think there's something really relatable even though it's showing this big epic. Like I said, we were taking inspiration from movies like Saving Private Ryan or 1917 where you are involved in the characters that are in the movie, but you're also involved in feeling like a part of something so much bigger.”

That aesthetic ties into the design created by Bree Heiss, Art Director for D&D, for the board game, Dragonlance: Warriors of Krynn. “That Dragonlance through line, that small group fighting against the odds in a world at war is present in the board game, as well.”

For groups playing both the TTRPG and the board game, there will be places where you can switch from RPG to board game to play out a battle and then go back to the RPG. The board game comes with a few “plucky allies” that players can choose, and one such ally is especially dear to Heiss.

“I'm a huge Dragonlance fan, in case that isn't obvious, and I always imagined myself as a Knight of the Rose and I got to, as we were making the figures for the game, I got to have a little bit of input,” said Heiss, “and we wanted our Solamnic knight to be maximum tall, like [Game of Thrones'] Brianne of Tarth, so strong and so big, and I'm so ready to play this. The horns on her helm, she would place [in real life] at 6'5”, 6'7” – she's gonna stomp.”

Iconic Dragonlance villain Lord Soth appears in the adventure, riding a Death Dragon, a new type of undead dragon. Schneider commented that even if people don't know Lord Soth from dozens of stories and adventures that they know him from the Monster Manual.

“Lord Soth is D&D's iconic Death Knight, and when we knew we were returning to the world of Krynn and the Dragonlance campaign setting, we knew we had to have one of D&D's most famous villains central to the threat,” said Schneider.

329899 – Captain Hask – Art by David Sladek.png



Draconians were also re-conceptualized for DLSotDQ to clearly distinguish them from dragonborn and other bipedal lizards in D&D. It also plays up the fact that in Dragonlance evil chromatic dragons have been stealing metallic dragon eggs, manipulating them with magic, and turning them into Takhisis' evil foot soldiers. This has both weakened the forces of good and made the adult good dragons hesitate because they'd be fighting their own children.


Warriors Of Krynn Box inside Deluxe (front) – Box Art by Dominik Mayer.png


DLSotDQ also contains a gazetteer. The focus is on eastern Solamnia, though, so don't expect a deep dive into Krynn. A poster map also comes with the book. DLSotDQ is a complete story, not beholden to the novels or prior adventures. Schneider compared it to the new Star Wars TV shows in that you know the beloved heroes are out there doing things but DLSotDQ focuses on different characters in a different region.

Warriors of Krynn inside Deluxe (back) – Box Art by Dominik Mayer.png


DLSotDQ and DLWoK fall “very early in the War of the Lance, early into the invasion of western Solamnia,”said Schneider. “Stories have been told about the major offenses from the middle of the continent further to the west. This is a new story about the very first launch the red dragon army does into Solamnia, an early forey with specific plots and goals to bring a devastating weapon to bear.”

“You're getting not just this massive, epic, D&D narrative adventure in the RPG experience but you also have the Warriors of Krynn board game... and they're meant to weave in and out of each other,” said Schneider.

Schneider then clarified that if you play both, you can take your RPG characters to the board game and then back to the RPG. “Warriors of Krynn isn't your usual moving units and strategy. This is more of a strategy game that focuses on those elements but from a D&D perspective. You're still playing your characters, around the edges of battle, doing what's important to turn the tide of battle, all of the little things that thousands of lives might be riding on. And then once you've played that out you can then take that result back to [Shadow of the Dragon Queen] and have that result affect how your RPG continues.”

However, you do not need DLWoK to play DLSotDQ and vice versa. DLWoK can be played independently from the RPG DLSotDQ. Similarly, if you only want to play the TTRPG, it has instructions on how to handle the battles instead of switching to the board game.

Miniatures that come with DLWoK are the same scale as conventional miniatures, such as WizKids minis. So if you want to use the exact mini for your character while playing the RPG you can bring it right to the board game. The board game also comes with six hero miniatures you can use while playing if you don't have your own minis.

Choices that you make in DLWoK will carry through, but it's not a legacy board game. No cards or such are torn up or removed, but what you do in the board game affects the RPG if you're playing both.

Dragonlance: Warriors of Krynn is a cooperative board game designed by Rob Daviau and Stephen Baker. Back in April at D&D Direct, when asked if DLWoK could be used to stage large-scale battles in other iconic D&D settings, Ray Winninger, Executive Producer of Dungeons & Dragons, said yes, adding that if it does well they'll consider customized versions for other settings.

Pre-orders for the bundles can be placed through dndstore.wizards.com.
 

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Beth Rimmels

Beth Rimmels

Pentallion

Explorer
The race of people so stupid that they can't count and barely speak are obviously mocking the intellectually disabled (not just Down syndrome, but also low functioning autism and other conditions). The books play them for laughs, which is ableist and they should be left in the past. Reprinting Gully Dwarves in this book would be a surefire way of making sure modern players hate it.

I didn't say he did. I'm saying the story pretends he does and plays it for laughs.

I have no time for personal attacks.
But you have no issue with the stabbing parts. The war. The villages destroyed. Just gully dwarves and fizban?
Oh, but those other things aren't part of your agenda.
 

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Pentallion

Explorer
All fictional characters don't exist. That doesn't mean they can't be offensive. The characters being a part of a fantasy book doesn't change anything about that.

People with dementia, Down syndrome, and other mental disabilities exist. The world's equivalent is offensive, whether or not the character was just pretending or they're a fantasy race.
Yet you take no offense in an elf burned alive at the stake. At women and children slain. At graphic violence depicted. Tas is making light of kleptomania. Tas is also childlike. The very word kender means child. But you don't have a problem with children exposed to war. Tas is the most comic relief in the whole setting.
You seem very picky about what offends you. Why is that?
Could it be because you're aware you can't get away with feigning offense at everything or it would expose how truly shallow the things you choose to offend you really are?
 

Chaosmancer

Legend
Gully dwarves, tinker gnomes, and wizard-gods, do not exist in the real world so they cannot mock anything in the real world. In my opinion that is a healthy way to enjoy art. You see it for what it is - a creative expression - and add or take away what you want. Spreading a message for artists to alter or compromise their artistic expression hurts us all.

My God I hate this argument.

If art has no meaning to the world outside of the art, then art is meaningless and worthless. If the only value a song has is that it is a creative expression for the singer that can't affect others in any way, it is worthless.

If art CAN affect people, if it can have powerful effects on people outside who experience it, then that power needs to be used with care. Because art is POWERFUL.

And if your artistic expression requires belittling and mocking the neuro-divergent? Then I don't need your art. Just like I don't need art that is racist and dehumanizing like so much WWII era comics, cartoons, and propaganda did.
 



I feel like this a lot more anger than a refocusing of the dragonlance ip should be generating.

myself, I think this looks less like a reboot, and more like shifting the players story away from the original books. I feel like those things might still exist, but they act as a backdrop?
 

Weiley31

Legend
Maybe at the start of the module, your party stumbles upon a random gold disk that in a place you accidently stumble upon, thus "giving you" cleric powers, without the term being established till AFTER Goldmoon gets the staff and all that?
 

Bitbrain

Lost in Dark Sun
Once you remove all the “problem stuff” and remove the cataclysm and remove the barriers that the Mages installed and make the Knights another generic order of Knights etc what have you got left?

Krynn the world where they fought a war with dragon riders a couple times. Which seems to be what WotC wants.

I don’t know why anyone would buy that aside from name recognition.

Dragons and Soth! Buy it!

I mean, this is what I’m looking for with Dragonlance, so I’m happy.
 

We aren't talking about "This is not my Dragonlance" because your "true Dragonlance" is the one you create in your tabletop, and here you enjoy total creative freedom. If you want, they are gem dragons in Krynn, from the unexplored continent of Adlatum. And lord Soth is the dark lord of Sithicus, but this dark-domain isn't within the demiplane of the dread, but in the Shadowfell-Krynnspace, and his "friendly neighbour" is the kingpriest Beldinas Pilofiro. dark lord of his own dark-domain. Or there is a secret lain in Adlatum where an order of chronomancers work as "timecops" to keep the "sacred timeline" but secret agents of Vecna and Thazridum (the elder elemental eye) are causing a lot of troubles, and the Raitslin's secret daughter is working with these.

And there is also in Krynn an "akasha realm", a demiplane created by the collective memories by the sentient beings. Tanis was there in the novel "Tanis, the shadow years". Maybe this demiplane was created as a "decoy" to trick all possible time-travelers who wanted to alter the History (but at least you can return with the "clon" of somebody whose death somebody wanted to avoid).

We shouldn't worry too much about the possible changes in the lore, to be adapted to the "crunch" of the 5e or the current preference between the new generations, but if Hasbro wants Dragonlance to become a cash-cow multimedia franchise then we need a minimum coherence between the old literature and the new titles.
 

My God I hate this argument.

If art has no meaning to the world outside of the art, then art is meaningless and worthless. If the only value a song has is that it is a creative expression for the singer that can't affect others in any way, it is worthless.

If art CAN affect people, if it can have powerful effects on people outside who experience it, then that power needs to be used with care. Because art is POWERFUL.

And if your artistic expression requires belittling and mocking the neuro-divergent? Then I don't need your art. Just like I don't need art that is racist and dehumanizing like so much WWII era comics, cartoons, and propaganda did.
And god do I like this argument.

Art can be art for the sake of art only. The gully dwarves here were never intended to be related to people with dawn syndrome. Never ever. But you can see a connection to anything when you look hard enough and if you twist meanings enough anything can be proven, no matter how tenous and removed the link can be.

When I was at the university, I wrote an essay in which, I part one, I "proved" that The apprenticeship of Duddy Kravitz was an anti semite apology, an other part, that it was a scionist apology and an other that the book was simply a metaphors for class struggles. I got an A+ in all three parts of the essay. My point was simply that anyone can see anything in a novel or in art if he tries hard enough. Whatever the POV you adopt while reading "The apprenticeship of Duddy Kravitz", it is still an incredibly good book to read. The same goes with the Dragonlance novels.

That you see links in the Dragonlance novels does not mean that the link is truly there. That others are seeing the same thing as you do does not validate this view either; simply because as much people (in fact, much more) will be able to contest your view with sound arguments to debunk what you claim to be the truth.

Yes some books are allegories for something else and this is why you need to read books with the mind set of that era. Otherwise, all you get is a simple feeling that maybe you have seen a link that others did not. And most of the time, that feeling will be wrong.

PS:" My teacher was a good friend of MR and he had shown my three part essay to him. He was quite amused by it."
 
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