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Dragonlance Dragonlance Brings New Options to D&D

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy. Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only...

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy.

Dragonlance - TRPG Standard Cover (Front) – Art by Cynthia Sheppard. .png


Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only available through game stores. That latter cover, with art by Chase Stone, almost makes his helmet look three dimensional. The 224-page adventure will take players from 1st to 11th level.

Dragonlance - TRPG Alt Cover (Front) – Art by Chase Stone.png


Another of the new purchase options is one fans have been clamoring for – bundles of the physical book and a digital copy through D&D Beyond. Those who pre-order the bundle will get their digital copy on November 22, two weeks before the physical book is available. Unfortunately, the digital/book bundle only applies to the standard cover so if you buy alternative covers through your local game store, a digital bundle isn't available.

Dragonlance - Standard Bundle.png


Additionally, WotC is offering Dragonlance: Shadow of the Dragon Queen Deluxe Edition, which includes:
  • The physical book (Cover by Antonio Jose Manzanedo and Anato Finnstark)
  • The digital book via D&D Beyond
  • The board game Dragonlance: Warriors of Krynn
  • A DM screen
The deluxe edition will cost $154.98 and includes free shipping for the U.S., UK, France, and Germany.

Dragonlance Deluxe Edition – Outer Box – Art by Antonio José Manzanedo.png


Dragonlance is really D&D's setting for war, for massive conflicts, for these worldwide, sweeping, world-changing battles” Wes Schneider, Senior Game Designer for D&D and project lead for Dragonlance: Shadow of the Dragon Queen, said at a press event on August 16. “In this adventure, we're going to take players back to the storied War of the Lance where the forces of the infamous Tiamat, or Takhisis as she is known in Krynn, is marching her armies of evil dragons and draconian dragon folks and other evil humanoids against the people of Krynn, trying to take over the world.”

329834 – ch 1 opener – Art by Kieran Yanner.png


“In this adventure we're going to see the dragon army's incursion into Solamnia, which is a land of knights and heroes. The players will find themselves at the forefront of this battle in the defense of Solmnia against this evil wave of tyranny,” continued Schneider. “It's not just the fate of a town, it's not just the fate of your pocketbook. It's the fate of the entire world at stake in this.”

329847 – ch 2 opener – Art by Evyn Fong.png


Kate Irwin, Principal Art Director for D&D, then talked about demonstrating the expanse of Dragonlance to life through the artwork.

329862 – ch 4 opener – Art by Daarken.png


“It's not just plucky band of adventurers going off to do something,” said irwin. “The stakes are very high. So when we were talking about art for this, we asked how do we show that epic expanse of what can happen. Our chapter openers are always a big flashy part of the book so in this case instead of doing a single page piece of art, we're doing a double page piece of art. The artists who are doing the chapter openers were able to focus then on some personal stories and also that great, big expanse of war and see how this is different from other books.”

“We took aspiration from movies and famous photographs from World War I and World War II. The dragon where the adventurers are on top of the dragon was kind of inspired by 'oh, we captured a tank and now we're taking a picture with a tank'.”

329908 – Kansaldi on Dragon – Art by Katerina Ladon.png


“Another thing you don't often see in D&D stories is people riding dragons, partnering with dragons,” added Irwin while talking about what makes Dragonlance different. DLSotDQ features several images of dragon riders, sometimes leading armies.

329972 – Lord Soth on Death Dragon – Art by Kieran Yanner.png


When talking about a piece of art featuring knights from early in the adventure Irwin said, “I think there's something really relatable even though it's showing this big epic. Like I said, we were taking inspiration from movies like Saving Private Ryan or 1917 where you are involved in the characters that are in the movie, but you're also involved in feeling like a part of something so much bigger.”

That aesthetic ties into the design created by Bree Heiss, Art Director for D&D, for the board game, Dragonlance: Warriors of Krynn. “That Dragonlance through line, that small group fighting against the odds in a world at war is present in the board game, as well.”

For groups playing both the TTRPG and the board game, there will be places where you can switch from RPG to board game to play out a battle and then go back to the RPG. The board game comes with a few “plucky allies” that players can choose, and one such ally is especially dear to Heiss.

“I'm a huge Dragonlance fan, in case that isn't obvious, and I always imagined myself as a Knight of the Rose and I got to, as we were making the figures for the game, I got to have a little bit of input,” said Heiss, “and we wanted our Solamnic knight to be maximum tall, like [Game of Thrones'] Brianne of Tarth, so strong and so big, and I'm so ready to play this. The horns on her helm, she would place [in real life] at 6'5”, 6'7” – she's gonna stomp.”

Iconic Dragonlance villain Lord Soth appears in the adventure, riding a Death Dragon, a new type of undead dragon. Schneider commented that even if people don't know Lord Soth from dozens of stories and adventures that they know him from the Monster Manual.

“Lord Soth is D&D's iconic Death Knight, and when we knew we were returning to the world of Krynn and the Dragonlance campaign setting, we knew we had to have one of D&D's most famous villains central to the threat,” said Schneider.

329899 – Captain Hask – Art by David Sladek.png



Draconians were also re-conceptualized for DLSotDQ to clearly distinguish them from dragonborn and other bipedal lizards in D&D. It also plays up the fact that in Dragonlance evil chromatic dragons have been stealing metallic dragon eggs, manipulating them with magic, and turning them into Takhisis' evil foot soldiers. This has both weakened the forces of good and made the adult good dragons hesitate because they'd be fighting their own children.


Warriors Of Krynn Box inside Deluxe (front) – Box Art by Dominik Mayer.png


DLSotDQ also contains a gazetteer. The focus is on eastern Solamnia, though, so don't expect a deep dive into Krynn. A poster map also comes with the book. DLSotDQ is a complete story, not beholden to the novels or prior adventures. Schneider compared it to the new Star Wars TV shows in that you know the beloved heroes are out there doing things but DLSotDQ focuses on different characters in a different region.

Warriors of Krynn inside Deluxe (back) – Box Art by Dominik Mayer.png


DLSotDQ and DLWoK fall “very early in the War of the Lance, early into the invasion of western Solamnia,”said Schneider. “Stories have been told about the major offenses from the middle of the continent further to the west. This is a new story about the very first launch the red dragon army does into Solamnia, an early forey with specific plots and goals to bring a devastating weapon to bear.”

“You're getting not just this massive, epic, D&D narrative adventure in the RPG experience but you also have the Warriors of Krynn board game... and they're meant to weave in and out of each other,” said Schneider.

Schneider then clarified that if you play both, you can take your RPG characters to the board game and then back to the RPG. “Warriors of Krynn isn't your usual moving units and strategy. This is more of a strategy game that focuses on those elements but from a D&D perspective. You're still playing your characters, around the edges of battle, doing what's important to turn the tide of battle, all of the little things that thousands of lives might be riding on. And then once you've played that out you can then take that result back to [Shadow of the Dragon Queen] and have that result affect how your RPG continues.”

However, you do not need DLWoK to play DLSotDQ and vice versa. DLWoK can be played independently from the RPG DLSotDQ. Similarly, if you only want to play the TTRPG, it has instructions on how to handle the battles instead of switching to the board game.

Miniatures that come with DLWoK are the same scale as conventional miniatures, such as WizKids minis. So if you want to use the exact mini for your character while playing the RPG you can bring it right to the board game. The board game also comes with six hero miniatures you can use while playing if you don't have your own minis.

Choices that you make in DLWoK will carry through, but it's not a legacy board game. No cards or such are torn up or removed, but what you do in the board game affects the RPG if you're playing both.

Dragonlance: Warriors of Krynn is a cooperative board game designed by Rob Daviau and Stephen Baker. Back in April at D&D Direct, when asked if DLWoK could be used to stage large-scale battles in other iconic D&D settings, Ray Winninger, Executive Producer of Dungeons & Dragons, said yes, adding that if it does well they'll consider customized versions for other settings.

Pre-orders for the bundles can be placed through dndstore.wizards.com.
 

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Beth Rimmels

Beth Rimmels

Mortus

Explorer
My God I hate this argument.

If art has no meaning to the world outside of the art, then art is meaningless and worthless. If the only value a song has is that it is a creative expression for the singer that can't affect others in any way, it is worthless.

If art CAN affect people, if it can have powerful effects on people outside who experience it, then that power needs to be used with care. Because art is POWERFUL.

And if your artistic expression requires belittling and mocking the neuro-divergent? Then I don't need your art. Just like I don't need art that is racist and dehumanizing like so much WWII era comics, cartoons, and propaganda did.
Thank you for the spirited and thoughtful reply. I believe art is inherently meaningful. I think that is why so many artists describe their works as their children. It has meaning for the artist and meaning for those that interact with it. The art becomes something new inside each person.

When I read the DL Chronicles Trilogy it helped me create a place in mind and heart where I could explore many of the good, bad, and even ugly aspects of the human condition in my own private space. Art is powerful because it can strengthen us in the use of our power — our formed conscience and healthy imagination in the service of others. I believe that inner power each of us develops with the help of art should be used with care.

I’ve met the DL authors at GenCon and they seem like the nicest people. I’m sure they put a part of themselves in their DL books - some of that good, bad, and ugly in all of us. What are we bringing into the experience of reading their novels? I have family members that are on the autism spectrum and players with developmental challenges and I never saw them reflected in my fictional Gully Dwarf friends.
 

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I’ve met the DL authors at GenCon and they seem like the nicest people. I’m sure they put a part of themselves in their DL books - some of that good, bad, and ugly in all of us. What are we bringing into the experience of reading their novels? I have family members that are on the autism spectrum and players with developmental challenges and I never saw them reflected in my fictional Gully Dwarf friends.
Gully Dwarves aren't based on stereotypes of autistic people or those with mere developmental "challenges". They're based on crude stereotypes of people with serious developmental problems, who, in the 1980s, were still often mocked or seen as figures of fun. They're more akin a much nastier version of Simple Jack from Tropic Thunder. So it's unsurprising you don't see that reflected.

As for "they were nice people!", well, sorry mate, "nice people" are very often the ones who engage in the worst stereotyping and the most careless and thoughtless use of harmful stereotypes. If I look at authors who have done the worst with stereotypes over the last forty years or so, I know quite a few of them are extremely "nice", and some who really aren't nice have done a much better job avoiding unpleasant stereotypes (which can be very surprising when the author turns out to be a total monster lol). It's all over the place.

What we're bringing is real-world experience of the usage of stereotypes, and we're also bringing some level of honesty as to whether we're able to face up to authors whose works we may like, may, in fact, not always be doing a great job.
 

Gully Dwarves aren't based on stereotypes of autistic people or those with mere developmental "challenges". They're based on crude stereotypes of people with serious developmental problems, who, in the 1980s, were still often mocked or seen as figures of fun. They're more akin a much nastier version of Simple Jack from Tropic Thunder. So it's unsurprising you don't see that reflected.

As for "they were nice people!", well, sorry mate, "nice people" are very often the ones who engage in the worst stereotyping and the most careless and thoughtless use of harmful stereotypes. If I look at authors who have done the worst with stereotypes over the last forty years or so, I know quite a few of them are extremely "nice", and some who really aren't nice have done a much better job avoiding unpleasant stereotypes (which can be very surprising when the author turns out to be a total monster lol). It's all over the place.

What we're bringing is real-world experience of the usage of stereotypes, and we're also bringing some level of honesty as to whether we're able to face up to authors whose works we may like, may, in fact, not always be doing a great job.
And to this I reply that this is your analysis. I do not agree with this point of view at all. Most people that write fantasy novels, write with anything but the real world in mind. There are reasons that in many movies (almost of them now) that anything remotely resembling real life is pure coincidence. It is because some people are systematically searching for correlations with real life. Whether the author intended it or not becomes irrelevant because at some pint, we are all humans and human works and arts will always correlate with ... you guesses it humans. Unless a book is explicit about its references, there is always a doubt that what you see is not what it is you think it is. Most of the time, what you read, is what you read. Nothing more and nothing less. Yes some author have used allegories to criticise their society and their leaders. Just like in drawings, some people are actively caricaturing real life people. Either to criticise or to mock.

But these are usually quite easy to see and to get. If you have to juggle with a concept to make it appear to be a mockery of a group or ethnicity, it is almost assured that it is a pure coincidence. And if the reference is so obscure, that only a small group can get it, then the allegory fails massively and should not have done in the first place.
 

We might agree today the sensitivies can be very different, with other rules about politically correctness, but this shouldn't mean the gully to be banned, These can return but with little retcons. They could keep being a comedy element, but the origin of their flaws would be different. Maybe they are the classic dwarves but with the background "gully".

What about other possible half-bood? For example the mixture of gnome and dwarf. In 3.5 it was possible the half-gnome.
 

Most people that write fantasy novels, write with anything but the real world in mind.
Ok so you fell right there at the first hurdle.

It doesn't matter if you "didn't have the real world in mind", if you manage to write something that evokes the real world or real world issues.
If you have to juggle with a concept to make it appear to be a mockery of a group or ethnicity, it is almost assured that it is a pure coincidence.
Sure, but you don't have to do that at all in most cases. That's exactly the issue.

The authors just didn't try very hard.

And it's pretty clear that, given how much of DL is obviously derived from RL stuff (like the Plains Barbarians being basically stock Native Americans), or that, oh I dunno the fact that THE ENTIRE PLOT IS BASED ON MORMON MYTHOLOGY, that in fact, the authors were thinking about the real world lol. I don't believe for one second that two authors who were Mormons happened to just "accidentally" write in massive Mormon mythology references. Do you lol?
 

Ok so you fell right there at the first hurdle.

It doesn't matter if you "didn't have the real world in mind", if you manage to write something that evokes the real world or real world issues.

Sure, but you don't have to do that at all in most cases. That's exactly the issue.

The authors just didn't try very hard.

And it's pretty clear that, given how much of DL is obviously derived from RL stuff (like the Plains Barbarians being basically stock Native Americans), or that, oh I dunno the fact that THE ENTIRE PLOT IS BASED ON MORMON MYTHOLOGY, that in fact, the authors were thinking about the real world lol. I don't believe for one second that two authors who were Mormons happened to just "accidentally" write in massive Mormon mythology references. Do you lol?
Yes, and no to your last question. Being inspired by something and mocking something are quite different from one another. One can be coincidental or on the unconscious level, the other was written with the explicit intent of doing so. And the later are usually not so subtle and quite easy to correlate without the need of obscure references or knowledge. I personnaly know nothing of the Mormon religion, any reference to this is for me obscure. For you it seems evident. Good for you. But for me, any references to this is at best dubious, anecdotal and open to debate as these references might be completely coincidental or might have simply be inspired from on an unconscious level.
 
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mamba

Legend
I personnaly know nothing of the Mormon religion, any reference to this is for me obscure.
It is a tenuous one imo, the companions find the gold disks of Mishakal, thereby finding proof of the gods.

The founder of the Mormons claimed to have found some gold tablets which he then translated and turned into the Book of Mormon.

Certainly not anywhere near basing the entire plot on Mormon mythology, more like one detail is vaguely similar. I can certainly show a lot more similarities to Lord of the Rings… Ruin Explorer is welcome to add to this, since it is his claim, but I am not aware of any other ‘overlap’ between the two
 

Cruentus

Adventurer
Gully Dwarves aren't based on stereotypes of autistic people or those with mere developmental "challenges". They're based on crude stereotypes of people with serious developmental problems, who, in the 1980s, were still often mocked or seen as figures of fun. They're more akin a much nastier version of Simple Jack from Tropic Thunder. So it's unsurprising you don't see that reflected.

As for "they were nice people!", well, sorry mate, "nice people" are very often the ones who engage in the worst stereotyping and the most careless and thoughtless use of harmful stereotypes. If I look at authors who have done the worst with stereotypes over the last forty years or so, I know quite a few of them are extremely "nice", and some who really aren't nice have done a much better job avoiding unpleasant stereotypes (which can be very surprising when the author turns out to be a total monster lol). It's all over the place.

What we're bringing is real-world experience of the usage of stereotypes, and we're also bringing some level of honesty as to whether we're able to face up to authors whose works we may like, may, in fact, not always be doing a great job.
It took me awhile to decide if I wanted to respond to this, and how...

As my brother has a severe developmental disability, and I grew up with that in the 70s/80s, etc., and played DnD and read and played Dragonlance, NOT ONCE did I interpret, view, see, or feel the Gully Dwarves were being depicted as you claim. And you might think I'd be a little more sensitive to those things, seeing as how I had a family member who would often be a target of those same slurs.

Its all well and good to think that you might know what someone is referencing, or think you might know why or how someone writes something, but we all know about assumptions... and its far from as true as you might make it out.

Now, I'm just one person who is a family member of someone with disabilities, and yours and others' MMV, but I DO NOT see what you see...
 

DarkCrisis

Reeks of Jedi
Ok so you fell right there at the first hurdle.

It doesn't matter if you "didn't have the real world in mind", if you manage to write something that evokes the real world or real world issues.

Sure, but you don't have to do that at all in most cases. That's exactly the issue.

The authors just didn't try very hard.

And it's pretty clear that, given how much of DL is obviously derived from RL stuff (like the Plains Barbarians being basically stock Native Americans), or that, oh I dunno the fact that THE ENTIRE PLOT IS BASED ON MORMON MYTHOLOGY, that in fact, the authors were thinking about the real world lol. I don't believe for one second that two authors who were Mormons happened to just "accidentally" write in massive Mormon mythology references. Do you lol?
Only one was Mormon. And you sure do have a bone to pick about 2 people you only know through fantasy books from 40 years ago.

Rage on, I guess.
 

mamba

Legend
The race of people so stupid that they can't count and barely speak are obviously mocking the intellectually disabled (not just Down syndrome, but also low functioning autism and other conditions).
Just a quick counter point, because the above just shows your frame of reference and nothing else…



Numberless Cultures​

All around us, we see people measuring time, counting calories and subtracting taxes, but a few remote cultures cannot even distinguish between 4 and 5. Piraha, an Amazonian tribe, is one such culture that speaks a numberless or anumericlanguage. People of this culture are remarkably poor at counting. Speakers actually find it difficult to count more than merely three objects!”

This is basically what Gully Dwarves are to me. They have no numbers in their language and Common is their second language, making the concept of numbers alien to them. I believe at one point Bupu holds up four fingers and says ‘two’ when asked how many draconians there are, so she can count past two, she just cannot properly express it. No idea whether it makes a difference to you…

Also, what do you make of the Minions (yellow guys, one eye, humanoid) from Dreamworks. To me they are similar to Gully Dwarves and certainly also there for comic relief. So… do you react the same way to them (honest question) ?
 
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