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D&D 5E Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic

basically the tiers were made distinct, The thematic buffs of Theme/Paragon Path/Epic Destiny are the last 3 tiers of 5e stretched out, 5e has the verbage just not the follow through.

My memory of 4e is sparse. Were the highest level adventures pretty much aimed at being off world/off plane?
 

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I would say this is where session 0 plays a part. Setting the expectations of the game and world. Other than that I have no answer for a situation where two players want one of each in the same game.

This is basically the current default state of D&D though. Mundane zero to Game of Throne hero Fighters co-exist with zero to marvel superhero Wizards.

I've never seen a Warblade or mythic martial strawman that proposes something that surpasses what a Wizard can do so who cares if there is another class that is somewhere between mundane Fighter and Wizard?

Do people fear that everyone will play the mythic martial? If so, that tells us that's what people want, doesn't it?

I believe that there are still people that would play the mundane Fighter however because people play it now despite more versatile and powerful options available. These people don't care about the power gap or minimizes it through at table conventions and house rules (explicit and implicit). Some people just like that asthetic and combination -- simple, mundane, extra power from magic items, everyday person that defies the odds, etc.

If people like that they can have it. Why not? Some games would also give these mundanes plot points/meta currency to mimick the narrative contrivences that give vastly unequal power level companions equal weight to the adventure in fiction. D&D hasn't gone there.

So I don't really see the issue with both in the same game given the current state.
 


My memory of 4e is sparse. Were the highest level adventures pretty much aimed at being off world/off plane?
Most epic challenges were off plane but plenty (ancient dragons, liches, giants, mummies) were on the Material plane as well or could be summoned there (fiends, fey).

4e also had minion so paragon level humaniod foes could be converted to epic minions.
 

My memory of 4e is sparse. Were the highest level adventures pretty much aimed at being off world/off plane?
I am not much into premade adventures though I suspect they are just to be generic. For me it makes sense to tune your story to fit your players Paragon Paths and then their Epic Destiny if they are turning into a manifestation of nature (I do not remember the exact description in 5e) like mentioned in description of the 4th tier that might correspond to the 4e Epic Destiny Primal Avatar, that might have a different lead in than Legendary General some of the challenge might be giving every players story proper voice.
 

I don't see this as a viable goal- does anyone really think WotC is going to spend time printing both classes, just in case players want one or the other?
why not we have sorcerer wizard and warlock... all three could just be a flavor of a single mage class... in fact the warlock is very much the simplest of these, with the sorcerer inbetween. there is no reason we can't have a martial weapon class that is as complex without worrying about the overlap. We can call it warblade, or swordsage, or warlord, or demi god, or anime sword guy... it doesn't have to be called fighter
I wish we could go back to the 4e paradigm with 1-10 being Sgt. Rock, 11-20 being Captain America, and 21-30 being Thor.
I would not mind that at all
 



Do people fear that everyone will play the mythic martial? If so, that tells us that's what people want, doesn't it?
this is the thing (IMO) as long as wotc is the 'bad guy' not allowing more powerful complex martials the DM isn't the 'bad guy' for forbidding warlord or warblade from there game.
I believe that there are still people that would play the mundane Fighter however because people play it now despite more versatile and powerful options available. These people don't care about the power gap or minimizes it through at table conventions and house rules (explicit and implicit). Some people just like that asthetic and combination -- simple, mundane, extra power from magic items, everyday person that defies the odds, etc.
yes but I believe (IMO) there is also a fear of those players trying and liking this mythic warrior... then the others will feel "pushed out" of the game not wanting to play with one.
 


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