FrozenNorth
Hero
Or, you know, just bring some along since True polymorph lasts an hour and swords are cheap.Well I guess our would-be Marilith better fabricate a few longswords, then.
Or, you know, just bring some along since True polymorph lasts an hour and swords are cheap.Well I guess our would-be Marilith better fabricate a few longswords, then.
Beowulf was also charismatic and a leader. Given the nature of mythic heroes, he likely would have been great at anything he tried, from hunting to smithing. Just because the poem doesn't explicitly call out his skills doesn't make them appropriate. I feel like you're being reductionist in order to try to justify why the fighter shouldn't have any versatility.First of all, I was responding to @Mort regarding wizard versatility -- they brought that up.
Beowulf was good at killing, at swimming and at getting killed by a dragon. The fighter can do all of those things (except maybe the last one, it being 5E). Achilles was good at killing, running and sulking. Gilgamesh was good at murder and wrestling. Your mythic fighter archetypes are literally just killers who are good at sports. I get that at very high levels fighters should probably be able to perform superhuman feats, but the scope of their abilities remain fairly focused on murdering things.
And quite often having magic resistance and have advantage on those saves and/or legendary saves. And often having bonuses, sometimes even high bonuses on those saves. What you described is a pipe dream. There's no way that so many encounters are all going to miss saves.I mean, this hypothetical party is 11th level, so the enemies are trying to hit DC 17, in most cases while not being proficient in the save, in some cases having a +0 to the save.
It seemed to me that the comparison was overall, not just at high level. High level simply offers more dramatic demonstration because little can match the ridiculous power of many 7th+ spells.I though we were talking about high level fighters.
It is not, strictly speaking, a desire to have identical versatility. It is that the Wizard is SO incredibly versatile...while if anything becoming more and more capable of replacing the Fighter if they so choose...that is the issue.I still don't understand why someone is playing a fighter if they want the breadth of versatility the wizard allows, or even what that would look like.
If the issue is single target damage, rather than 8 attacks, the wizard can True Polymorph into something that does a great deal of damage instead, like a dragon.Okay, fine. Wizards can get lots of fist attacks as a Maralith. They aren't go to be nearly as effective as a fighter as they are not going to have six weapons ready to use. It's pretty clear that I was talking about single target damage, which true polymoph into the Maralith fails to achieve.
Awesome. Encumbrance and bulk are things, so a wizard carrying around 6 swords, which he can only get one out round, is awesome! So he uses his action to become a Maralith and pulls out one sword. The next round he pulls out a second sword and either attacks twice or spends his action to get a third sword. Round 3 he either attacks 3 times with swords, or spends his action to pull out a 5th sword. Round 4 he can actually attack with 6 swords if he hasn't attack yet. Otherwise he's still pulling out swords. And that's if he didn't trip over them and die earlier in the dungeon.Or, you know, just bring some along since True polymorph lasts an hour and swords are cheap.
Why is the fighter not fighting whatever the wizard is fighting? And how does your white room wizard always have exactly the right spell memorized?If the issue is single target damage, rather than 8 attacks, the wizard can True Polymorph into something that does a great deal of damage instead, like a dragon.
Meanwhile, the poor fighter is still stymied by being unable to communicate the vizier’s plot before the wedding takes place.
I don't even know what you are arguing for anymore. A minute ago you wanted to be able to rip arms off enemies and now you want the fighter to be king. You keep shifting the goal posts and taking every counter point as a remonstration of your preferences.Beowulf was also charismatic and a leader. Given the nature of mythic heroes, he likely would have been great at anything he tried, from hunting to smithing. Just because the poem doesn't explicitly call out his skills doesn't make them appropriate. I feel like you're being reductionist in order to try to justify why the fighter shouldn't have any versatility.
Who's talking about the breadth of versatility the wizard allows?I still don't understand why someone is playing a fighter if they want the breadth of versatility the wizard allows, or even what that would look like.
For this reason, I feel the level 1 Fighter needs to have tool proficiencies. Maybe even expertise.I outright stated in my post that my examples were a starting point for T1 and T2. It would be kind of weird if the fighter were barren of utility in T1-2 and then suddenly exploded with options in T3. The natural way to design it is to build from the ground up.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.