hawkeyefan
Legend
My "shocked face" response is genuine.
To elaborate: I can see how an inexperienced GM, or one who is not thinking about things, might fall into the "trap" of doing what your GM did.
But I don't see how it can be mysterious, on reflection, why it was a sour moment in play! As per my posts upthread, the rulebook has the resources to understand what has gone wrong - its references to everyone, together, creating an exciting and memorable story. This isn't set out with quite the thoroughness that Luke Crane or Vincent Baker would in their rulebooks; but it's not hidden.
I don’t think many participants tend to examine it all that much. Sometimes, sure, it’s easy to pinpoint something. Other times, the feeling may be there, but one may not be sure why.
For many years, my play revolved around a heavy GM role. As time went on, it was less satisfying. I had to experience a few significant pitfalls as both a GM and a player before I started to try and improve things. And even at that point, it took me a long time to find new games or ideas that actually helped me.
Also I think with D&D and similar games with multiple versions, people cobble together a Frankenstein’s monster of rules and processes that they like, when they haven’t even considered if such a beast should be unleashed upon the world.