D&D (2024) What older setting do you want to see next?

Which older D&D setting would you like to see next?

  • Greyhawk

    Votes: 33 26.2%
  • Mystara

    Votes: 11 8.7%
  • Birthright

    Votes: 12 9.5%
  • Council of Wyrms

    Votes: 3 2.4%
  • Ghostwalk

    Votes: 4 3.2%
  • Nentir Vale/Nerath/Points of Light

    Votes: 25 19.8%
  • Other (please specify in post)

    Votes: 11 8.7%
  • Dark Sun

    Votes: 27 21.4%

  • Poll closed .
I hope you guys are right, and they find a way to keep some of the hard stuff in an acceptable way. You're certainly right about Spelljammer, and I should have taken that into account. We won't really know about a lot of this stuff until the new MM and the monster lore it does or doesn't have is released.
I would be extremely surprised if they removed slavery entirely from the game. That's a major part of what makes Mind Flayers (one of D&D's most iconic monsters) so scary.
 

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I don't mind them including those things; I just want them to do a much better job on the setting book. So long as that happens, I'll be happy.
The real big problem (other than needing a sensitivity reader) is the length: a slightly longer book (read more carefully) would have hit it out if the park, rather than being a base hit.
 

I would be extremely surprised if they removed slavery entirely from the game.
Paizo is no longer featuring slavery in its products, which makes it awkward for Wizards to do less. The recent hadozee situation is only going to increase scrutiny on their treatment of the subject. So at this point, I wouldn't be surprised if they take the safest path, and just avoid the matter altogether. We'll see, I suppose.
 

I'd like to see a Greyhawk product, that takes just the original Setting guide and updates it for a modern audience, includes weird old pulpy monsters to get thar 1E wooly ztyle...and Castle Greyhawk as a campaign.
Heh, so simple to "just" do this!

But I do think it is easier to clean up the culture of a town, rather than the cultures of an entire planet.

So, I am still hoping for the City of Greyhawk and the Town of Blackmoor to be doable for 2024.

Make it easy to import these local settings into any campaign world.

Mention the pulpy monsters.
 
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I'm surprised so many Greyhawk votes.

Dark Sun is far and away the most unique and interesting setting still needing updates for D&D 5e after we're done with Planescape.
Though I wouldn't be opposed to Birthright, and Council of Wyrms re-set within Io'mandra would just be AWESOME.

And Nerath / PoLand / Nentir Vale / Bael Turath / Arkhosia / Karkhoth / Iron Circle / Vailen would be fun to revisit, though its inclusion of classic Greyhawk locations and adventures and alternate cosmology / role for the Raven Queen makes its compatibility with both Planescape and Spelljammer very awkward…
 

I'm surprised so many Greyhawk votes.

Dark Sun is far and away the most unique and interesting setting still needing updates for D&D 5e after we're done with Planescape.
Though I wouldn't be opposed to Birthright, and Council of Wyrms re-set within Io'mandra would just be AWESOME.

And Nerath / PoLand / Nentir Vale / Bael Turath / Arkhosia / Karkhoth / Iron Circle / Vailen would be fun to revisit, though its inclusion of classic Greyhawk locations and adventures and alternate cosmology / role for the Raven Queen makes its compatibility with both Planescape and Spelljammer very awkward…
The classic Greyhawk locations are pretty much only in the board game's map, which is of dubious canonicity.
 

And Nerath / PoLand / Nentir Vale / Bael Turath / Arkhosia / Karkhoth / Iron Circle / Vailen would be fun to revisit, though its inclusion of classic Greyhawk locations and adventures and alternate cosmology / role for the Raven Queen makes its compatibility with both Planescape and Spelljammer very awkward…
Nah, it's quite manageable. Nentir Vale just happened to get more echoes of the First World than the other settings. And pretty much every element of the 4E cosmology now has a 5E analogue (Spelljammer reintroduced astral dominions), plus Wildemount also riffs off it.

Alternatively, as I've suggested before, Nerath is the First World...
 

The classic Greyhawk locations are pretty much only in the board game's map, which is of dubious canonicity.
It's canon. Remember, in 4e, everything released by Wizards was canon.

The creator of the Nerath setting ran a series of articles in Dragon called Nerathi Legends, which detailed various locations from the board game. And the map in the board game interlinks with various modules released, as well as the design art and details for the setting from the 2007 preview books.
 

Alternatively, as I've suggested before, Nerath is the First World...
Huh. That can make sense for a number of reasons.



One concern is, Nerath should be uncharted. So the DM has a blank canvas to fill in as the players explore beyond the town where they started at level 1.

Possibly, the First World is dimensionally unstable ... meaning, it is canon for each table to create their own locations within the Nerath setting that other tables may or may not share.

So, First World is existentially a points of light campaign. Each table determines where those luminaries within the darkness are.



Flavorwise, the instability of Nerath might relate to how the First World split into many different worlds.
 
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