The Adventure products jump to the top of the charts on release, and keep selling. We have reports on this forum of small store owners who keep on selling older Adventures. Xanathar's and Tasha's sell well, but they only put out the two of them in the 10 year span of 5E, as opposed to 23 largely Adventure products by the end of 2023.from what I hear that is backwards adventures being the least popular with option books selling best of all?
The Flan are Indigenous in US and Canada.The original Flannaes are not that large, and the page count was sparse. I don't even thinknit would need that much updating, frankly.
Goodman Games has the Lankhmar license now. They're putting out their first 5E stuff for it next year.Mystara (including Red Steel and Hollow World) >> Greyhawk > Other (Pelinor) > Birthright > Other (Lankhmar) > Ghostwalk, Dark Sun, Council of Worms, Nentir Vale, and all the rest that I've never played.
So far, they're largely steering away from world-spanning settings in 5E. They could easily zoom in on a highly gameable area of Oerth and leave the rest undetailed.To delete Suel from the Greyhawk setting deletes MANY problems in the setting.
But how many Greyhawk fans would be ok with that?
Or Savage Coast.So far, they're largely steering away from world-spanning settings in 5E. They could easily zoom in on a highly gameable area of Oerth and leave the rest undetailed.
The Free City of Greyhawk is an obvious place to pick. The Great Kingdom, the Pomarj, the Bandit Kingdoms and the Lendore Isles are also all great places to zoom in on that could easily host everything from low level adventures through 1-20 campaigns.
Likewise, instead of producing "Mystara," WotC -- on the remote chance they were to revisit the setting -- would be best off doing Karameikos, Glantri or Darokin, which also means they could sidestep most of the setting's issues.
Combine that with the earlier point that really aren't any game mechanics to add, and I conclude that there's just no worthwhile reason to update Greyhawk.The Flan are Indigenous in US and Canada.
Fortunately, Gygax descriptions of Flan seem mostly respectful. But a 5e update needs to have Indigenous sensitivity consults to avoid problems, such as depictions that blend in Euro cultures with Indigenous ones. In principle, I assume artists can blend any cultures, but mustnt venture in blindly because there necessarily will be problems, and some wont be obvious.
Notice the problematic portrayals of the Indigenous in Central America (Amedio) and South America (Hepmonaland), who are said to be Suel Whites who lost their White-ness.
To delete Suel from the Greyhawk setting deletes MANY problems in the setting.
But how many Greyhawk fans would be ok with that?
Even the name "savage" is highly problematic.Or Savage Coast.