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D&D 5E Are Wizards really all that?


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Who knows how the fighter can help? Maybe if the player is clever, they can somehow use their ability scores, skills, or tools to help the party with whatever they need. The point, though, is that the wizard and fighter, in this scenario, is at best at even footing.
yup... worst case for the wizard is to be exactly equal to the fighter... that is the issue
The adventure might not be entirely in 1 day. Even with prep time, the wizard has to level up before adding Blight to their spell list.
wizards prep spells after every long rest
Whether they can keep up with the fighter is also dependent on their spells.
aka they can CHOOSE to be or not be... fighters not so much (unless they take a subclass that gives them spells or multi class for spells)
If the wizard has fog cloud or darkness, it won't be as effective against blights since they have blindsight. Even more, the wizard may waste several turns trying to affect the fight.
wait... why would they 'waste rounds' they don't have ANY damage or combat spells or cantrips? that seems a weird scenario.
Even worse, in the specific example of darkness against blights, they only hinder their own party rather than helping.
or they cast tasha's and take 1 out fo the fight, or they use a cantrip to deal damage as if they were an unoptimized fighter, or they throw fireball and end the encounter... you know options
Blights also have False Appearance and if, for example, both the fighter and wizard are surprised due to this, the wizard is in a naturally more disadvantaged state.
how is the wizard worse off for being suprised?
But there's a lot more factors to consider. I'm not saying a wizard without blight against plants are worthless, but we can't really determine how effective a character is in any given scenario when the character isn't even made.
what we can do is look at the options we have to make the characters.... the fighter can do damage take damage and use skills... the wizard can do damage (admittedly less then an optimized fighter but not a lot less) take damage, use skills AND have access to an entire sub system that changes the game that the fighter does not.
 

This argument has been raging ever since 3rd edition, I would be highly surprised if it came to a close now. There are just too many factors involved that can affect one's play experience, including, but not limited to:

*Style of game.
*Strict adherence to number of encounters (I've never faced 6 encounters in any 5e game to date, as everyone seems to prefer fewer, larger encounters- this is notably the default for Adventurer's League play).
*Preferences of players and GM.
*Rigid adherence to fiddly rules that make spellcasters annoying to play (see Grod's Law: "You cannot and should not balance bad mechanics by making them annoying to use").
*Optimization level of players.
*Experience of players.

Some examples:

I once played for a short time at a table in 2e where the DM somehow misinterpreted the target area of Magic Missile (1 or more creatures in a 10' cube) as this humble spell having an area of effect, which of course was friendly fire, and nothing could get him to admit he was wrong. You didn't want to play a Wizard or Bard in his campaign.

Another time, I joined a Forgotten Realms game where all material was available. Everyone was a melee character, and all the fights took place in tiny rooms and corridors. The DM didn't even draw maps, monsters and warriors ran up to one another and exchanged blows until they were dead. If you did try to play a backliner, no matter how many warriors were in the room, a monster would always be able to come get you, and everyone would have a great laugh at watching a foolish Thief or Mage fall down in one hit, and were secure in their knowledge that Warriors were the greatest classes.

(They were not pleased with my Mulhorandi priest of Anhur, which let me have the same hit points as a Warrior and make multiple attacks per turn, lol).

On the other hand, when I first sat down at a 5e table with a Wizard, the party's other Wizard thought the greatest spell ever was Fireball, and cast exclusively damage dealing spells. When I started laying down crowd control, they laughed at me for casting "useless spells". Halfway through the session, they were out of spell slots and crying for a long rest, while I was bogging down enemies and just tossing out rays of frost up until the very end, with the DM groaning every time his enemies failed to reach a target.

I've seen pretty much both ends of the spectrum, games where if you don't have magic, you're wasting your time, and games where doing anything other than swinging a big sword is pointless.

Since likely no two campaigns are the same, you're never going to get a consensus, nor are you going to convince people who play one way that scenarios they don't see exist- often a self-fulfilling prophecy, as the way they run and play D&D will reinforce their preferred experience to some degree.

Most of these debates always seem to devolve to "if you play D&D the way I do, this never happens", implying (or even outright saying) the other side is "doing it wrong".
 

Alright 71 pages in....anyone had their mind changed yet?
Zeros.gif

guess not
 

This is the ONLY non-combat feature a Champion get. That's the definition of 'not many'

As an aside, it's pretty unremarkable... I feel like it should have been one of those 'reroll and take the second result' ability, on ANY STR/DEX ability check. Maybe CON too.
The Champion is the simple fighter, though. How good can a non-combat ability get if it's constant like all of their abilities are? Your suggestion is a definite improvement, but is it too good for 7th level? It seems like maybe it is. Perhaps swap it for the 10th level ability.
 



The Champion is the simple fighter, though. How good can a non-combat ability get if it's constant like all of their abilities are? Your suggestion is a definite improvement, but is it too good for 7th level? It seems like maybe it is. Perhaps swap it for the 10th level ability.
Define crits for non-combat abilities and have the Champion get that too?
 



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