iserith
Magic Wordsmith
I don't think those two terms necessarily imply the players knowing or not knowing the stakes. That appears to be something you're introducing into their definitions. In my games at least, you'll know the stakes, always. That's so you as a player can make informed decisions.Doom cloth implies a known doom.
Time pressure implies unknown actions, major and minor, by minor and major NPCs.
Again the whole discussion is about draining resources with 6-8 encounters.
The Doom Clock is the pressure to make the PCs press forward to to Henchmen Patrol #4, Henchman Patrol #5, Henchman Lunchroom Squad, and the Boss instead of heading home since that are down to 40% resources.
Reverend Myrtle the Life Cleric: Oh my Lord of the Sun. Answer my cry. How come anytime we head home when I have half my spells, we get attacked by monsters but if we head back and I am out of spells?... no bandits. No malicious fey. No wild animal. Just a peaceful trek home
As for the DM handwaving encounters based on the PCs' current resources, you will never see me doing that. If the rolls say there's an encounter, you're getting one regardless of the current state of your hit points, hit dice, or spell slots. What you do in the face of that is up to you.