dave2008
Legend
I like "win more." I mean, who really doesn't like win more? I don't think I ever think: "I should really win less!"I like the idea of gaining inspiration on a nat 1 instead. Gaining it on a nat 20 feels like "win more".

I like "win more." I mean, who really doesn't like win more? I don't think I ever think: "I should really win less!"I like the idea of gaining inspiration on a nat 1 instead. Gaining it on a nat 20 feels like "win more".
wow, okay thanksI do the math based on whoever is best at the skill. My players almost always try to have every test done by the person with the biggest bonus. My Table Tracker lists every skill every PC is proficient (or Expert) in, so I know their approximate bonuses.
Inspiration is being crowbarred into the game by WotC in 6e, because the designers liked it and it wasn't used enough in 5e's original configuration. Inflating it's use like this in the playtest makes this clear to me.Yep. You just convinced me.
I think inspiration is a cool game design idea, but I also liked it being fundamentally semi-optional and a matter of DM discretion. And the bad news is that while the inspiration on nat20s rule is clearly easily ignoreable, the playtest also encourages players to make race and feat choices that secure more of it for them (and give every player who just wants to play a human because they are a human inspiration every morning). Doubtlessly it will be embedded in various spells and class features before all is done. Thus it won't be an ignoreable rule without taking something away from players in fundamentally unbalanced ways.
So while I can imagine "nat20" inspiration being demoted to optional rule status, inspiration in general is probably going to be pretty deeply embedded in this system unless they make a major change from what seems to be the direction they plan to take it.
What does that even mean? It's feedback. If you don't like something, are you just supposed to not say anything when they ask you how you felt about it?No, it means that I'll acknowledge that the meal is not for me, without advocating that the restaurant remove it from their menu entirely and thus deny it to those diners who do enjoy it.
You're assuming a lot for the 6e fighter. I'd love for you to be right.Six months from now, one of these posts will read: “I keep forgetting that my Fighter can now do all these superhuman, epic things that would turn Wizards green with envy if only I could remember to use them. So I guess these new rules suck.”
I guess one person’s crowbar is another person’s sprinkling of confectioner’s sugar. Some of us have always liked the idea of Inspiration, just not how it was implemented.Inspiration is being crowbarred into the game by WotC in 6e, because the designers liked it and it wasn't used enough in 5e's original configuration. Inflating it's use like this in the playtest makes this clear to me.