payn
Glory to Marik
I really liked how Forbidden Lands does resource management. You get a water/food/torch die and check it each day. Rolla 1 or 2 and the die drops from D8 to D6 and so forth until you are out. Then, you have to spend time making/finding things to keep going or bad stuff happens. In the bowels of a dungeon you might not happen to be able to spend the time as the resources don't exist.Just to add. Do people seriously track things like torches and water and food in their DnD games? Other than some rare occurances, it just hasn’t happened for me.
One time it did was when I ran The Worlds Largest Dungeon back in 3e. Food and water were a big issue.
But as the pc’s leveled up and then died to be replaced by new pcs complete with equipment, a curious thing happened.
Every single new pc came with a ring of sustenance. After a few pc deaths and levels, all the food and water stuff just stopped being an issue.
Why? Because the players aren’t sitting at the table to futz about worrying about meals. They do not care. Not even a little. And the mundaneness of it becomes zero fun very quickly.
Same thing happened in my low magic 5e game. The players constantly chafed at the restrictions and frankly hated the campaign.
While I would love to do a low magic game, I wonder how much of that is being a dm. Players want to do funky stuff. I swing my sword or I check for traps gets pretty old after twenty or thirty years.
That is fine for an OSR experience. I have long past given up on that play in modern D&D fantasy RPG. I now expect adventure paths with interesting faction play and overarching plots that are interesting to interact with. I imagine most players these days prefer the latter as well. Though, once in awhile I like to go old school for a handful of sessions and relive the good ol days. I dont use D&D for it.