Fanaelialae
Legend
I don't recall the specifics, but I think I saw a Chaos Warrior class on DMs Guild a while ago.I would love for someone to actually make that class.
I don't recall the specifics, but I think I saw a Chaos Warrior class on DMs Guild a while ago.I would love for someone to actually make that class.
Part of the reason for the desire of less magic is TSR and WOTC taking the easy route and making everything a spell instead of its own subsystem.Wouldn't really fit with the theme of the thread though, would it?![]()
Part of the reason for the desire of less magic is TSR and WOTC taking the easy route and making everything a spell instead of its own subsystem.
Until the types of magic are carved out and given strengths and weaknesses, we will get "everything is a spell" dominance.
Shifting enduring buffs onto another subsystem could be another slice needed off basic spellcasting.
There is an empty space in D&D for a empowered humanoid warrior class similar to Warhammer's Space Marines, Chaos Warriors, and Grail Knights where the PC is turned into a 7 foot hulking mass of muscle with x-ray eyes, steel skin, and 3 hearts because some god fancies them, they ate a dragon heart, or they drank a bunch of options at once and didn't keel over.
Like the Gunfighters Girt, Swashbucklers Panache, and Sleuth's Luck in PF 1e too.Will they feel like magic when stunts reach hitting the impossible? Warrior Magic? shrug that is kind of a goal particularly at high levels. Level Up gives a martially universal resource representing extraordinary effort to a degree, so rogues / monks / berserkers / rangers / marshals and even their version of paladins can all tap into it (and maybe do the impossible sometimes)
What is and isn't outside bounds is rather abitrary IMO.This...
...is well out of bounds IMO. Whether features come from a spell or some "other subsystem", it is still "magical" in that it is not mundane or anywhere near it.
If such a class existed in D&D, it would only exacerbate the issue, not help it.
This...
...is well out of bounds IMO. Whether features come from a spell or some "other subsystem", it is still "magical" in that it is not mundane or anywhere near it.
If such a class existed in D&D, it would only exacerbate the issue, not help it.
Sure (which is why I said "IMO"...).What is and isn't outside bounds is rather abitrary IMO.
Again, sure, but that isn't the same as x-ray eyes, steel skin, etc. as was the suggestion.There are plenty of warriors in myth that are unquestionably exceptional without being explicitly magical. My go to is usually Beowulf, who ripped a giant monster's arm off with his bare hands. But there are quite a number, particularly if you are willing to look beyond European myths.
Yes. An item being magical is one thing--a person being magical is another.Moreover, it seems as though most folks consider it okay as long as the magic comes from some bauble or trinket, rather than being innate. Give the fighter the powers of a chaos warrior and you've crossed the line for many, but make him an ordinary fighter who carries a cursed demon sword that gives him the powers of a chaos warrior, and then for many it's fine.
Yes, I never had problems with that IN PRIOR EDITIONS of D&D (in case you missed that). Now, in 5E, I have a problem with it.I disagree.
Your complaint was with "flying wizards, teleportation, and.... magic huts". You said you "never had any problem with mighty magic weapons and regions of mystical mysteries lost for ages, where strange and unusual were common occurrences."
All transforming them into magical beings--not my goal, personally. It might be a viable "solution" for people who feel as I do, but not for me.I'm suggesting that some peasant boy eats a strange mushroom in the forest or steal some unmarked potion from the town alchemist and getting 20 Strength, 20 Dexterity, and 20 Constitution, and 2 feet of height like Captain America or Batman
There could be supernatural options to grow wings or fins or just have mundane options like 20 ft of speed or harder fists.
Which is why I am all for removing a lot of spells from D&D which make the social and exploration pillars practically pointless.Again a lot of the magic spells exist and grow is because there nonmagical, mundane, and non-spell subsystems are poorly supported.
Well then the question becomes.Yes, I never had problems with that IN PRIOR EDITIONS of D&D (in case you missed that). Now, in 5E, I have a problem with it.
In Eastern myths you have tales of blind swordsmen who can fight better than those with sight, and warriors who can harden their bodies to iron-hard imperviousness. These things aren't seen as magical, but rather as the results of extreme training and skill (in other words, things that technically anyone could learn to do, assuming they could endure the training).Again, sure, but that isn't the same as x-ray eyes, steel skin, etc. as was the suggestion.
Yes. An item being magical is one thing--a person being magical is another.