Hussar
Legend
I wasn't talking about monsters. I was talking about humans and demihumans.
Which you pretty much never fight so it never matters.
I wasn't talking about monsters. I was talking about humans and demihumans.
Based on 4e, where "multiclassing" in the a la carté sense was not a thing? Yes, front loading is much easier in that context.Is front-loading a lot less trouble without multi-classing being a thing?
I've wondered about how it would work if there were one or two "apprentice levels" below 1st level that someone would take if multi-classing (maybe you need one of them if in a similar class and two if in a very different class?). Would that would be great for a more realistic skill training system but be so harsh mechanics wise that lots of people wouldn't play them? And then I wonder if that would be an ok thing if you already had lots of classes filling the in-between roles (like Magus and the hybrid classes in PF1e) and lots of archetypes? (I'm assuming those that like finding the most powerful 1 or 2 level dips would really disagree).
What is the reason my ranger can make 17 attacks in a single round but only attacking one target with each attack?
Who cares?
I wonder if class upgrading could have worked.Based on 4e, where "multiclassing" in the a la carté sense was not a thing? Yes, front loading is much easier in that context.
Unfortunately, yes, your "training levels" would almost certainly be enough to put most people off of multiclassing entirely. We can see this with Level Adjustment in 3.X. It was supposed to make playing powerful races balanced. Instead, it made playing powerful races anathema. There's a very good reason the 5e team didn't even bother trying to bring that idea forward.
What is the reason my ranger can make 17 attacks in a single round but only attacking one target with each attack?
Who cares?
It's an interesting idea, reminds me of the "class vs job" concept in Final Fantasy. Would put a stop to small dips. At that point it becomes a matter of asking whether the other costs are sufficiently balanced to make it worthwhile but not no-brainer, which requires testing.I wonder if class upgrading could have worked.
What if you couldn't multiclass into Fighter. You could only multiclass into Warrior. Then at Warrior level 3, if you had STR or DEX 13 you can trade all your Warrior levels for Fighter levels. If you didn't meet the prereqs, you had to wait until level 5.
This way you could front load the Fighter class since no one could dip fighter.
I saw it, but I had already decided that 4e wasn't for me by then, so the only irritating thing about 4e at that point to me was that they kept producing it instead of something I'd prefer.By this I assume you were not around during the dung-storm that swirled around feat based multiclassing during the days of 4e.
I actually didn't mind the 4e feat based multiclassing. I didn't think it was great, but it was... okay.
A very vocal number of folks on these boards, however, had a lot lower opinion thereof than I did. That was a regularly seen artillery shell on the battlegrounds of ye fourthe edition wars of olde.
It matters to worldbuilding and verisimilitude. At least to me. You and I have long had different opinions on how much gamism is too much.Which you pretty much never fight so it never matters.
I was thinking more like NPC classesIt's an interesting idea, reminds me of the "class vs job" concept in Final Fantasy. Would put a stop to small dips. At that point it becomes a matter of asking whether the other costs are sufficiently balanced to make it worthwhile but not no-brainer, which requires testing.
I found 4e feat and paragon multiclassing to be a mixed bag.By this I assume you were not around during the dung-storm that swirled around feat based multiclassing during the days of 4e.
I actually didn't mind the 4e feat based multiclassing. I didn't think it was great, but it was... okay.
A very vocal number of folks on these boards, however, had a lot lower opinion thereof than I did. That was a regularly seen artillery shell on the battlegrounds of ye fourthe edition wars of olde.