RPG Evolution - D&D Tactics: Hikes

I go on a lot of Boy Scout hikes. If I were in an adventuring party in a fantasy world, I'd never make it.

I go on a lot of Boy Scout hikes. If I were in an adventuring party in a fantasy world, I'd never make it.

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Picture courtesy of Pixabay.

Our hikes average anywhere from a half hour to several hours, depending on the terrain and season. We have one Scoutmaster who could easily qualify as a ranger, but for the rest of us, real life challenges make it clear that out-of-shape wizards are going to be in trouble if they have to walk to their next destination.

Weather Matters​

For obvious reasons, walking in the snow can be tough. We avoid hiking in winter, but we have hiked in Spring and Fall through rocky terrain. The toughest terrain we've encountered if after a recent rain with leaves on the ground. The combination makes it difficult to see a clear path (if there even is one). We've gotten lost in places we've hiked previously just because leaves covered everything. Wet leaves also make the ground slippery. More than one Scout has plunged their foot into an unseen puddle or slipped on a rock.

Adventurers in this sort of terrain will likely have challenges tracking, finding a path, and even just moving through it. This is one of the reasons I started using a walking stick, if only to test how to proceed. Characters familiar with the outdoors (barbarians, druids, ranger) will have an easier time of it than those who are unaccustomed to being outside the confines of their hometown.

Hikes Are Exhausting​

When the weather's nice, I try to walk every day in my neighborhood and when it's not I run on my treadmill. In both cases, the terrain is flat enough that I can turn off my brain. Not so when hiking, which requires constant vigilance as you determine your next step, avoid blundering into branches, and try to spot the path forward.

In unfamiliar terrain, a hike is not merely something you do while you do something else. Characters who want to perform most skills in difficult terrain will find it nearly impossible. Except maybe for singing, so the bards have something to do (the Scouts won't let me though for good reason).

Natural Hazards​

The outdoors can be beautiful but it isn't ordered to make life easier for anyone to pass through it. Woods are filled with dead branches and fallen trees that will have to be circumnavigated. The aforementioned leaves make everything slippery and conceal holes that can trip you up. And there is wildlife that can react poorly to intrusions -- my son was stung by a hornet just walking up rocky steps near a castle.

Characters who are uncoordinated or unaccustomed to traveling outdoors may well take damage just by trying to make their way, or end up exhausted in the process.

Leave No Trace​

In Scouts, we encourage the philosophy of "leave not trace," which means you leave the terrain how it was when you arrived. That means no picking up sticks or feathers or rocks to take with you. It also means essentially covering your tracks.

Cityfolk unaccustomed to the outdoors may be surprised how visible their blundering is to beasts and trackers. When cover your tracks, getting the wizard to stop leaving crumbs behind is as important as leaving fewer footprints.

Avoiding the Long Hike​

The modern solution to these challenges is to just take a car or walk on a paved road. In fantasy campaigns, there are rarely equivalents, but magic provides some solutions.

Find the path eliminates a lot of the guesswork of trying to find the easiest route through rough terrain (a bit like spotting trail markers even when there are none). And freedom of movement is like walking on a flat road. But the most magically economical solution is probably the fly spell. Flying over a forest is a significant advantage, and species with natural flight can get places much faster than their grounded companions.

Your Turn: How has your real life hiking experience influenced traveled in your games?
 

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Michael Tresca

Michael Tresca


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Thomas Shey

Legend
I was actually thinking about a related topic earlier this summer. I went with some family to explore some lava tube caves in Flagstaff AZ. The cave floor is honestly about as smooth as one could expect for a natural cave floor, and even so- my goodness is it treacherous! You really have to be quite careful, or you'll twist an ankle.

All I could think was, if I had a flickering torch, some armor, and was being chased by an angry orc.... well, that would be the last anyone would hear from me.

That was my point earlier.

That said, bad footing isn't just bad footing for PCs. The orc might know the layout better than you do (or not) and traditionally would have better vision, but he's not got any intrinsically better footing than you do. Even four legged animals are entirely capable of taking a header when in a hurry or otherwise struggling with bad terrain (goats notwithstanding...)
 

CharlesWallace

enworld.com is a reminder of my hubris
That was my point earlier.

That said, bad footing isn't just bad footing for PCs. The orc might know the layout better than you do (or not) and traditionally would have better vision, but he's not got any intrinsically better footing than you do. Even four legged animals are entirely capable of taking a header when in a hurry or otherwise struggling with bad terrain (goats notwithstanding...)
true- I didn’t read all the replies before posting. Also true about goats :D
 

Thomas Shey

Legend
true- I didn’t read all the replies before posting. Also true about goats :D

Well, I did feel a need to qualify that, since the footing adult mountain goats can manage is pretty much ridiculous. But they're very much an exception there (though there are arboreal animals who are really agile and good at walking on narrow things, but they aren't necessarily better at things like gravel or mud).
 


MGibster

Legend
I think most people tend to overestimate walking speed. I walk 5 miles each day at 3.33 m/ph which takes me roughly 90 minutes. I'm well fed, well watered, and while there are some small hills it's all paved. When I hike on a trail, unless it's a particularly well worn trail, I don't walk so quickly. I have rocks, roots, and uneven ground to contend with which means I have to take care where my steps fall and that slows me down. And that's not even considering the local conditions.

This summer I've walked during my lunch break when it's been close to 35 Celsius (98 in freedom units), and my speed slows down to about 3.12 m/ph. Same paved path, I just can't go as fast with the sun beating down on me. I'd probably slow down in heavy rain or snowy conditions as well.

I'm not sure how to use this for D&D though. It's a game of heroics, and, well, concentrating on hikes just isn't heroic. I don't want my heroes marching across the wilderness for days only to be tired and suffering from malaria.
 

FitzTheRuke

Legend
I think most people tend to overestimate walking speed. I walk 5 miles each day at 3.33 m/ph which takes me roughly 90 minutes. I'm well fed, well watered, and while there are some small hills it's all paved. When I hike on a trail, unless it's a particularly well worn trail, I don't walk so quickly. I have rocks, roots, and uneven ground to contend with which means I have to take care where my steps fall and that slows me down. And that's not even considering the local conditions.

This summer I've walked during my lunch break when it's been close to 35 Celsius (98 in freedom units), and my speed slows down to about 3.12 m/ph. Same paved path, I just can't go as fast with the sun beating down on me. I'd probably slow down in heavy rain or snowy conditions as well.

I'm not sure how to use this for D&D though. It's a game of heroics, and, well, concentrating on hikes just isn't heroic. I don't want my heroes marching across the wilderness for days only to be tired and suffering from malaria.

The listed speed in current D&D for overland travel is 3mph, so you're actually going a little quickly.
 

FitzTheRuke

Legend
Twenty years ago two friends and I walked from Osoyoos to Penticton BC (Canada). A distance of 63 km (40 miles). Just for fun. It's a desert (though we followed a river, along what used to be a railroad track, so pretty flat!) Took us 3 days (though we lazed around on a lake beach for most of one of those days).

It was an adventure. Here's some highlights:

1) It was 40+ Celsius (104+ F) so at a few points, we walked in the river to keep cool. That probably slowed us down, but any clothes that got wet dried completely in about 20 minutes. By 10pm , though, the mosquitoes came out like a swarm of Stirges.
2) We took the "hard" way and left the trail and climbed over some old avalanche rocks. It took us (IIRC) TWELVE HOURS to go 3 km (under 2 miles). I remember that bit as enjoyable in spite of the work - it was the only time I didn't feel painful strain on my shoulders from my backpack - probably because I was hunched over jumping from rock to rock AND too busy to notice it!
3) After that, we realized that we were on the "wrong" side of the river. It was a nature preserve for many many miles and we were running out of water (probably not safe to drink from the river). SO... I swam across the river. I'm a strong swimmer and it was HARD. Grasses wrapped my legs, then I hit the current, which carried me faster than I expected downstream.
I had told my friend to WAIT so that I could check out how bad it would be, but he didn't listen, and when I finally reached the other side, I looked back to see him hit the current and PANIC. He tried to drown himself. I was about to swim out and see if I could save him, but a friendly couple in a canoe got to him first. They towed him to me, and then they went over and got our third (smarter) friend and brought him over.
4) While the half-drowned fool was recovering and we were drying our clothes, a big BULL suddenly stood up in the grass behind us. Apparently we were on someone's farm. The bull chased us back into the river (I'm not kidding, though we were able to wade). I'll admit. We found the road and stayed at a motel that night instead of outside under the stars. It was a bit much for my friend. I'm pretty sure I'd have saved him. I loved that day myself, Good times.
5) There was a few points where the old rail bridges were rotted out, and a few harrowing climbs over what skinny boards people had put over them or what was left of the tracks over some pretty potentially far falls, but that was fun stuff too.
6) Beer at the pub at the end. You know, like all good adventurers do.

That's my best hiking story. Aside from a few easier ones where I met with bears, but they're really no big deal. At least they're not owlbears. Or dire bears. Or dragons.
 
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