James Gasik
We don't talk about Pun-Pun
2nd edition campaign, the ring is from an old adventure series, UK 2 and UK 3; basically there's these two minor artifacts, one was created with the sole purpose to destroy the other. If you manage it, they both leave pieces of each other, which are magic items in their own right.Sure, everyone is different. In most published adventures, you would get a fair number of magical items, but most were lower powered until you got to the 10+ level adventures, and even then the bulk of items were medium powered instead of high powered.
LOL Wow! For my groups, that is an incredible amount of magic items at level 7! Was this AD&D or 3E?
IME, the Bracers AC 9, Knife +2 (nice...), Brooch, potions, and then ONE wand and ONE scroll would be more likely, if that. The custom Ring of a constant Shield spell makes the Bracers redundant and is a very powerful item IMO. (AC 4/2 vs. missiles IIRC?).
No, that scenario sounds reasonable. I had something different in mind from your other post so thanks for the clarifcation!
Totally.![]()
The knife is a funny story, actually, we had gone on this adventure, House of Cards, from Dungeon #19. I was actually too low level for the adventure, as it was something like 9-12; because I was a Wizard and I only got to play a couple times a month with my friends (they all lived in the same area and could game more often), I was only 6th level, but since it was the only character I had in the campaign, the DM allowed me to join the group. This adventure involves The Deck of Many Things, and it has doors where the keyhole is covered by an unknown card from the Deck, which had to be removed (drawn) to go through a door. So we were taking turns, and it wasn't even my turn, when someone drew the Key card (gain a magical weapon and a treasure map).
The DM randomly rolled a +2 weapon, and everyone was excited...until it proved to be a lousy knife.
Amusingly, I was proficient in knives- as a Wizard, my weapon attacks were about pointless anyways, and I've always felt people should at least carry knives on their person, so I took it as a pure style choice, even though I could just as easily have used a dart or a superior in all respects dagger.
So when my friend was like "ugh, a knife? who takes proficiency in that?", he got two responses, lol. The Fighter, who had taken the Blades weapon group (Complete Fighter's Handbook), and my Wizard. The Fighter took it, dubiously, because "lol +2 weapon", and we continued. Later in the adventure, however, we lost the Fighter to the Void card, and we had to divide their stuff among the group to carry it around, so I ended up with the knife in my inventory.
The Fighter was revived by the group one weekend I couldn't come out, and then died before I could run into him again. When I asked the player if he had family or if his next character could inherit the knife, he told me to keep it; he had switched to playing a Ranger/Cleric (one of the more dubious multiclass options in AD&D) and dual wielded maces.