Let's not explore that. I feel I'm just as much to blame![]()
I don’t think the statement needs exploration. It’s self-evident. Each time.
Let's not explore that. I feel I'm just as much to blame![]()
I would say yes, this still "counts" as dnd. However, if I were to assert such a thing on these boards, let's say in a thread about social mechanics in games, I would expect resistance. People might say that such play is not really using anything from the system, and thereby relies on one's own invention, and in that way such play should not be credited to the system. And if the players of those games wanted to play a game of interpersonal drama, why not pick up a different game specifically for designed for that (like Monsterhearts)?Here's a few general question:
Let's say I run a game of D&D where for 6 sessions in a row we are engaging in fancy parties, social encounters and interpersonal drama. That counts as D&D even though the rules might impact play once or twice a session (other than basic play loop stuff) ?
I would say this does count as Monsterhearts. But then, to quote Jay Dragon again, "If I hang out with my friends and we all tell stories set in the world of Earthsea, can it not be said that we’re playing Earthsea? And by extension, if we all tell stories in the world implied by Monsterhearts, isn’t that still Monsterhearts even if we’re not using the dice mechanics described by the book?"Let's say I run a game of Monsterhearts where the characters are doing Teen Wolf / Vampire Diaries action adventure stuff for a couple sessions where there's tons of exploring the environment, sneaking into enemy compounds and much violence. Basic moves only matter once or twice a session (although the basic play loop and principles are being observed). How is this still not Monsterhearts?
@Thomas Shey
The way Monsterhearts and Apocalypse World both work is that when no basic move applies than the GM makes a move that follows from the fiction. Basically the GM decided what happens in a way that is consistent with the game's agenda and principles. A decent portion of the game will be like this.
If something comes up often enough you are encouraged to build custom moves that fit the theme of the game. You can also do situation specific custom moves on the fly if it makes sense. Custom moves that apply in specific situations are a big part of running AW and Monsterhearts.
Adding IMO does not clarify anything, and that's confusing.What is confusing about "in my opinion" and "I consider"? You may consider livers and onions a delicious meal, I'm not sure I could choke it down. That doesn't make your opinion incorrect, we just have different opinions.
So the "context" is that quality is largely in the eye of the beholder. In my eyes, 5E is a good game.
Oh, sure. There's definitely a spectrum here.There are plenty where that's not true, though. A lot of generic and semi-generic systems are built specifically to provide a variety of experiences as built, not only in genre, but in emphasis and style (and do the latter at least as well as any D&D version would). I've seen both BRP and Hero campaigns over the years with vastly varied emphasis. This doesn't mean the mechanics don't lean one way or another, but that's every bit as true of D&D.
Adding IMO does not clarify anything, and that's confusing.
Saying liver and onions is good can mean that it is well prepared, perfectly cooked and presented in an appealing way. But, like you, I wouldn't eat it because I hate liver and onions. So, if I say it's bad, what I mean is, "I don't like it". It does not mean that "it is badly made". That's the confusion.
You saying that 5e is good, simply means you like it. It does not mean that it is well designed. If you mean that it is well designed, then provide examples where you think that it is well designed and SAY that you think it is well designed. Simply saying "5e is good" doesn't mean anything. It just means you like it.
I think most judgements of quality are subjective. So ... we agree? I guess.Adding IMO does not clarify anything, and that's confusing.
Saying liver and onions is good can mean that it is well prepared, perfectly cooked and presented in an appealing way. But, like you, I wouldn't eat it because I hate liver and onions. So, if I say it's bad, what I mean is, "I don't like it". It does not mean that "it is badly made". That's the confusion.
You saying that 5e is good, simply means you like it. It does not mean that it is well designed. If you mean that it is well designed, then provide examples where you think that it is well designed and SAY that you think it is well designed. Simply saying "5e is good" doesn't mean anything. It just means you like it.
So...is there anything to discuss?How many times do I have to say all that? Yep, all it proves is that I have an opinion. So?