EzekielRaiden
Follower of the Way
I think you will find that this is true pretty much anytime casters and martials are discussed in the same thread.I guess that till 2024, all threads are doomed to shift into the casters vs martial debate!
I think you will find that this is true pretty much anytime casters and martials are discussed in the same thread.I guess that till 2024, all threads are doomed to shift into the casters vs martial debate!
According to the cast, CR is not pre-scripted.You have continued the focus on "a fight." Wizards and their spells can do far more outside of fights than they do inside them...and they can easily end fights in one or two rounds with a spell! Hence why I referenced things like illusions.
I would absolutely expect a game where all of the participants are famous actors or voice actors would be heavily driven by who does the speaking. Further, CR isn't a great example, because a lot of it is at least partially pre-scripted. Meaning...it literally is more like LotR, where characters are variably important by authorial fiat.
In games I play I don't care who executes the details of the plan, making the plan is the important bit. I can't count how many times that Jo says "Hey Bob if you could cast X or do ritual Y..."And quite often, a less confident player does NOT say "I cast X". They say nothing until a confident player says "Why doesn't Bob cast X?".
The Batman/Superman comparison is a lot more useful though, and is part of why it gets brought up so much. Batman IS, to a meaningful degree, meant to be one of Superman's peers. That's an intentional part of the storytelling. Further, Batman has several "powers" that Superman doesn't. Political and business connections, fear factor (few villains fear Superman, despite knowing his vast strength), vast fortunes that can be funneled to "black projects" without people noticing (seriously, the Watchtower was a hidden line-item in Wayne Enterprises' aerospace division budget!), and (depending on canon) greater intelligence and superior observational skills (sure, Superman has x-ray vision, but he overlooks stuff Batman wouldn't.) It's also at least implied that Batman is more resistant to mind-control and possibly magic, whereas magic is one of Superman's only weaknesses. And, narratively, they fill very similar roles in the story, rather than being radically different like Merlin and Arthur or Sam and Gandalf.
The issue of Batman and Superman as an example for games is that the former can only compete because the latter lets him and is too much of a good guy to win in any of the hundreds of ways he could. In a game with a murderhobo player controlling Superman, it'd go like this:
Ironically, the Joker has defeated and mind controlled Superman, Wonder Woman, Flash and Aquaman in one go off-screen. He's busted sometimes.Is there a single iconic villain from Batman's gallery that would actually be a challenge for Supes? Joker sure isn't. Penguin, Mr. Freeze, Killer Croc, Clayface, Riddler, none of these villains could actually do anything to stop Superman. He'd destroy them in moments
Super hero teams are probably the best analogy for D&D groups in fiction.
In the Justice league cartoon each of the heroes is competent and generally about equal in the fights. Green Lantern is about as good as the Flash who is about as high powered as Wonder Woman etc. Batman gets to that level and does it through his awesome mortal combat skills, using his bat grappling hook gun to get out of the way, sometimes some explosive batarangs, amazing acrobatic dodging, etc. and a bunch of powers that come up outside of combat such as his detective skills, his intimidation, his monetary resources, his ninja stealth, and such. Also a bit of plot armor.
Generally they are about the same level, get into regular combats that they win, and have unique schticks of powers and abilities.
And I think this is a fundamental problem that doesn't get addressed very often. Batman cannot stop Darkseid. The absolute best he could do is have someone else build super tech that might give him a fighting chance. So, in an adventure focused around "stop Darkseid" there is nothing Batman can do other than distract the monstrous god of evil while Superman tries to punch him.
He does stop Darkseid though, on multiple occasions, or at least frustrate him, which for such a massive literally godlike villain is an actual feat. He specifically says in he DCAU that no one has ever evaded his Omega Beam, meaning Batman achieved something literally no one else has ever done. (This is immediately before the deservedly famous "world of cardboard" speech from Superman.) Then, later on in the DCAU when Darkseid is up to his usual tricks but with Kara instead of Clark, Batman's intelligence (and, to a certain extent, Darkseid's belief that the human Batman is capable of ruthlessness that Diana and Clark are not) is what saves the day and defeats Darkseid; the physical power and ability to resist Darkseid's assaults pales in comparison.And I think this is a fundamental problem that doesn't get addressed very often. Batman cannot stop Darkseid.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.