D&D (2024) Exhaustion

SkidAce

Legend
Supporter
I'm not sure how I feel about them bringing back semi-regular negative modifiers to rolls after they constructed the entire advantage/disadvantage system to avoid that kind of fiddly (and easily forgotten) number crunching
Yeah....kinda agree.
 

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MarkB

Legend
This was always one of the big reasons for advantage/disadvantage, everyone can immediately see if you're applying it. It's true it lacks granularity, the question is if granularity is actually desirable for D&D.
Yeah, but the problem with advantage/disadvantage is that the more sources there are of them in play, the more likely it is that everything just gets cancelled down to straight rolls.

Fog Cloud was always the most obvious example of this. Everyone gets advantage on attack rolls because their target can't see them, and also gets disadvantage on attack rolls because they can't see the target, so the fight just proceeds with nobody being able to get either advantage or disadvantage.
 

Branduil

Hero
Yeah, but the problem with advantage/disadvantage is that the more sources there are of them in play, the more likely it is that everything just gets cancelled down to straight rolls.

Fog Cloud was always the most obvious example of this. Everyone gets advantage on attack rolls because their target can't see them, and also gets disadvantage on attack rolls because they can't see the target, so the fight just proceeds with nobody being able to get either advantage or disadvantage.
That's one legitimate problem with the system. Perhaps it would be good to have something like Greater Advantage and Greater Disadvantage, which can't be cancelled (if you would have both, the one you received more recently applies).
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
Fog Cloud was always the most obvious example of this. Everyone gets advantage on attack rolls because their target can't see them, and also gets disadvantage on attack rolls because they can't see the target, so the fight just proceeds with nobody being able to get either advantage or disadvantage.

That’s a funky case that needs to be addressed. It should be “if you can see a target who can’t see you” not just “if the target can’t see you.”

In other words, that’s a problem with the specific rule (there may be others) not with the advantage/disadvantage system in general.
 



tetrasodium

Legend
Supporter
Epic
Yeah, but the problem with advantage/disadvantage is that the more sources there are of them in play, the more likely it is that everything just gets cancelled down to straight rolls.

Fog Cloud was always the most obvious example of this. Everyone gets advantage on attack rolls because their target can't see them, and also gets disadvantage on attack rolls because they can't see the target, so the fight just proceeds with nobody being able to get either advantage or disadvantage.


it's a lot worse than that. Look at what fog cloud did in the past
A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).
That was actually a legitimately useful effect

2e version was almost an illusion spell
The fog cloud spell can be cast in one of two ways, at the caster’s
option: as a large, stationary bank of normal fog, or as a harmless fog
that resembles the 5th-level wizard spell cloudkill.
As a fog bank, this spell creates a fog of any size and shape up to
a maximum 20-foot cube per caster level. The fog obscures all sight,
normal and infravision, beyond 2 feet.
As a cloudkill-like fog, this is a billowing mass of ghastly, yellowish-
green vapors, measuring 40 feet × 20 feet × 20 feet. This moves
away from the caster at 10 feet per round. The vapors are heavier
than air and sink to the lowest level, even pouring down sinkholes
and den openings. Very thick vegetation breaks up the fog after it has
moved 20 feet into the vegetation.
The only effect of either version is to obscure vision. A strong
breeze will disperse either effect in one round, while a moderate
breeze will reduce the spell duration by 50%. The spell cannot be
cast under water.

2e had a lot of differences with skills but The 5e version doesn't even try doing any of that misleading illusion type stuff

(dis)advantage as the first last & only mechanic overly limits what effects things can have.
 

MarkB

Legend
That’s a funky case that needs to be addressed. It should be “if you can see a target who can’t see you” not just “if the target can’t see you.”

In other words, that’s a problem with the specific rule (there may be others) not with the advantage/disadvantage system in general.
Yeah, but it's illustrative of the issue. Once you have at least one source of advantage and one source of disadvantage in play, adding more of either does nothing - so too much proliferation of sources of advantage and disadvantage makes the system break down.
 



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