GMforPowergamers
Legend
at my tables wizards can be anyone with a 10 int, bards are like that but you need a 10 chaSo, could just anyone learn magic given time and opportunity, at your table?
at my tables wizards can be anyone with a 10 int, bards are like that but you need a 10 chaSo, could just anyone learn magic given time and opportunity, at your table?
Isn't there a revisionist version of LotR by a Russian sci-fi author? I don't remember the title, but someone here probably will.
Never heard of it. But maybe someone else has.
The modern assumption is that PCs are not only special but so extraordinary that just because the PC halflings are all lucky, you can’t assume that all halflings are lucky!That depends on the world, but it makes zero sense to me that magic would be as rare as all that. PCs aren't special, and even if they were, where did they learn magic from?
I think these kind of things are great fun to consider and discuss!
The first thing in my mind is the commonality of magic. kigmatzomat makes a great point about how a first level magician can improve farming. But, it is irrelevant if there is only one guy in the county that can do it. How common do you all perceive formalized magic (i.e. PC level magic) in your campaigns?
Also, a magic item that casts a part of a cantrip can be a common magic item. Better money in making magic plows.I think he said "county" not "country".
The rub is, in the end, in two places:
1) rarity, as others have noted. Some folks treat PCs as special, others not. That's a setting assumption the rules don't actually cover.
2) is that 1st level spellcaster really going to devote themselves to farm work? As if there aren't higher paying jobs that can use the same spell slots to good effect? If nothing else, couple "Mending" with just about any tool proficiency, and you have and improved craftsman pay rate instead of an improved manual laborer pay rate.
Also, a magic item that casts a part of a cantrip can be a common magic item. Better money in making magic plows.
I think that's a teleplay of the actual Lord of the Rings novels?Let me google that for you...
While that’s technically true, we know common magic items are meant to be common, and things like healing potions are readily available, so it’s hardly a stretch.Well, there are no rules for creating a magic item design. So, this is a thing a GM can institute in their world, but not a "natural consequence" of having a lot of 1st level wizards around.
I think that's a teleplay of the actual Lord of the Rings novels?
Ah, sounds fun! Looks like it might have subtitles available now, so might be worth a looksee sometime, given a couple hours to burn.My understanding is that calling it a teleplay of the actual novel would be... a kind interpretation.
I am not sure how revisionist it is, as the last time I looked at it (last year, when it was first posted) it didn't have subtitles, so I couldn't vouch for the text. But every source says... it is bad. Perhaps gloriously so.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.