RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

the-land-of-the-hobbits-6314749_960_720.jpg

Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

log in or register to remove this ad

Michael Tresca

Michael Tresca

My point is that halfling fans want other people to be fans of halflings.

And other people are saying "Nah. Imma play a goblin or kobold or human".
Some. Others are playing halflings. 🤷‍♂️
The thread is about integrating halflings better into settings so people who aren't huge halfling fans would care about the race.
It sure reads like a thread proposing a problem and inviting discussion on that subject.
 

log in or register to remove this ad



Nah, there's been a huge advocacy to remove the halfling as a playable race in this thread.

I don't care if you're happy with halflings; I care that there are people here who want to destroy my happiness
That's not what was argued. At least, AFAIR, no one ever argued that halflings shouldn't be a playable race.

I did argue that halflings could get shunted out of the PHB to make space for races that I believe would gain more traction, but, that's not the same thing. Putting them in the same sort of appendix type table as where a bunch of Monster Manual player stats are now would probably have zero impact on how commonly halflings are played while at the same time allowing for some new ideas to potentially gain a stronger following.

Maybe.

But, by the same token, I know that's never going to happen.
 

You missing the key part. The people who want to be a halfling.

The problem isn't WOTC. The problem is solely on the Halfling Fan Club.
Which creates a thread proposing a problem and inviting discussion on that subject


Exactly.
Right. There isn’t a problem. People who don’t like the halfling are inventing one, and acting like it’s objectively some important issue.
 

Right. There isn’t a problem. People who don’t like the halfling are inventing one, and acting like it’s objectively some important issue.
No. There is a problem. It's not a "now" problem but a future one.

Basically some Halfling fans fear that since halfling have few to no fantastic elements, have little mythological bias, and are mostly held up by LOTR and Dragonlance fandom,that if it doesn't get integrated into the settings of multiple tables... halflings will get kicked out the PHB and become a MM race.

Basically what happened to gnomes in 4e.

Or worse removed entirely since people don't even fight halflings often either and they make boring enemies using default D&D lore and mechanics.
 

No. There is a problem. It's not a "now" problem but a future one.

Basically some Halfling fans fear that since halfling have few to no fantastic elements, have little mythological bias, and are mostly held up by LOTR and Dragonlance fandom,that if it doesn't get integrated into the settings of multiple tables... halflings will get kicked out the PHB and become a MM race.

Basically what happened to gnomes in 4e.

Or worse removed entirely since people don't even fight halflings often either and they make boring enemies using default D&D lore and mechanics.
This isn't a "fear."
It's literally the demand that dozens have put into this very thread.

Reread it. Probably on incognito if you haven't seen the numerous calls to remove halflings from the game behind false claims of lack of lore.
 

This isn't a "fear."
It's literally the demand that dozens have put into this very thread.

Reread it. Probably on incognito if you haven't seen the numerous calls to remove halflings from the game behind false claims of lack of lore.
I see the demands. My point is halflings will be in the next edition's PHB despite the demands.

However, the edition after next.... I'm not giving them above 50% if halfling aren't integrated into settings better. As of now halfling is running purely on nostalgia and "always been there"ism.
 

No. There is a problem. It's not a "now" problem but a future one.

Basically some Halfling fans fear that since halfling have few to no fantastic elements, have little mythological bias, and are mostly held up by LOTR and Dragonlance fandom,that if it doesn't get integrated into the settings of multiple tables... halflings will get kicked out the PHB and become a MM race.

Basically what happened to gnomes in 4e.

Or worse removed entirely since people don't even fight halflings often either and they make boring enemies using default D&D lore and mechanics.
In 50 years, halflings will still be in the PHB. At most, discussions like this will lead to them being given a little more active mechanics and the next new setting that comes out might put them in the spotlight.
 

In 50 years, halflings will still be in the PHB. At most, discussions like this will lead to them being given a little more active mechanics and the next new setting that comes out might put them in the spotlight.
At most?
If halflings don't get integrate into settings or have major mechanical change, it wont be beloved by D&D fans born today. And my godsons who were and will be born this year will say "LOTR? what's that?" and toss hobbit-like NPC-heavy halflings in the Monster Manual in 30-40 years.
 

Remove ads

Remove ads

Top