RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

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Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

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Michael Tresca

Michael Tresca

At most?
If halflings don't get integrate into settings or have major mechanical change, it wont be beloved by D&D fans born today. And my godsons who were and will be born this year will say "LOTR? what's that?" and toss hobbit-like NPC-heavy halflings in the Monster Manual in 30-40 years.
Yes, the 2nd most popular streaming series of the year will no long be popular because it's faded from the most popular book and most popular movie to second. Correct.
 

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Yes, the 2nd most popular streaming series of the year will no long be popular because it's faded from the most popular book and most popular movie to second. Correct.
The children in my family are too young to watch it. Here not a now problem but a future one.

And does the show heavily feature hobbits?

That is besides the point that Modern D&D isn't LOTR with more monsters and this thread is start half because hobbits don't integrate with Modern D&D.
 


Yes.
If halflings don't get integrate into settings or have major mechanical change, it wont be beloved by D&D fans born today. And my godsons who were and will be born this year will say "LOTR? what's that?" and toss hobbit-like NPC-heavy halflings in the Monster Manual in 30-40 years.
If I thought either of us would remember this conversation in 50 years (or be alive) I’d absolutely bet you $500 that your prediction is completely wrong.

Halflings are integrated just fine. They don’t need to shape history to be part of the setting. They’re also not just popular with older fans. I’m seeing halfling character art by and for fans that were born after the LoTR movies were in theaters. I’ve seen middle schoolers argue about whether halflings should have hairy feet or about whether the 5e halfling art is good or a literal crime. They’re popular, including with kids. They’re fine.

You want a thread about how to do more of what you want from them in your games, I’ll happily participate.
 
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Honestly the "should halflings exist" argument is missing the point I think. For me, I ended up finally subsuming them and blending them with gnomes, because it made for a better and more interesting fantasy race for me. My only issue with the "future" of halflings is hoping that they get more interesting things done with them.

Which is actually something I argue for all the races. I want to standardize elves as being reicarnating, gender-fluid beings that do not sleep but instead revisit the memories of their past lives. That is awesome. I love the inclusion of dwarves having tremorsense, that works so well.

I think the issue is more that there are people trying to drag DnD back to a conception of a low fantasy game. And, frankly, it isn't going to work and I think isn't doing anything but dragging out the natural progression of the game. I won't try and pretend that NO ONE wants a low fantasy games. There are a handful of games where people play as a collection of humans in armor who fight a single monster, probably summoned by a single magic-user who does nothing but summon the monster and then pulls a dagger to wildly slash at the men. But that just... isn't DnD to me.

But that style of game is exactly what the "core fantasy" of a halfling relies on. You can't have this underdogs everyone underestimates in a game with high magic and mythical action. In a game where Cu Cuchulain takes on an entire army, is healed by his war god father, and is only killed by the combination of a spiritual assault, magical trickery and enchanted spears, you can't look at Cu Cuchulain's 3 ft tall partner who is just as deadly as him and say "nah, he isn't a threat". Clearly he is a threat, unless he ISN'T as terrifyingly deadly. And nobody who lives in a world of magic and is strong enough to be deadly to high level characters is stupid enough to think that appearance matters AT ALL.

Like, stop and think about this for a moment. What do you think the point of myths like Odin disguising himself as an old man traveling alone or Pele disguising herself as a vaguely homeless woman are meant to do? Why would these Deities do this? The entire point of their actions was to cause their followers to respect "marginalized" people and not judge people based on appearance. Sure, you could try and stab that old man on the road, but you know three years ago someone tried that, turned out the old man was Odin, and he cursed all of those bandits to a fate worse than death, so you really want to roll those dice? Sure, the old woman asking for beer and cigarettes might be a vagrant you can kick out, but it could also be the volcano goddess and pissing her off could cause the entire island to be destroyed, so maybe just hand over a few cigarettes?

It is an INCREDIBLY common fantasy trope that only the foolish or the ignorant judge people by their appearance. It is done over and over and over again and the people who fall for those tricks are never worthy of everything. Well, a fantasy world would be a place where those stories will have ACTUALLY happened, and will have ACTUAL historical evidence for them. And no one who gets to the "I'm a threat to the world" level of power is actually going to be stupid enough to think that size matters at all. Because to be a real threat they cannot be a fool and they cannot be ignorant.

And without that "they are the underestimated underdog" halflings lose the only actually interesting story beat people keep trying to give them. So, they will need to evolve and change with the times. It just has to happen.
 

Gnomes and halflings are perfect for a D&D-like preschool-friendly cartoon, maybe set in a "domain of delight"(Witchlight). If the production is right, and Hasbro will can to sell toys for children and for adult collectors.

Don't forget halflings and gnomes can be the riders of monster mounts, and this has got its own potential.

My suggestion is some magic boots with "jump" spell-like effect, but the reload should work like the (ki) martial maneuvers from 3.5 "Tome of Battle: Book of the Nine Swords".
 


Yes.

If I thought either of us would remember this conversation in 50 years (or be alive) I’d absolutely bet you $500 that your prediction is completely wrong.

Halflings are integrated just fine. They don’t need to shape history to be part of the setting. They’re also not just popular with older fans. I’m seeing halfling character art by and for fans that were born after the LoTR movies were in theaters. I’ve seen middle schoolers argue about whether halflings should have hairy feet or about whether the 5e halfling art is good or a literal crime. They’re popular, including with kids. They’re fine.

You want a thread about how to do more of what you want from them in your games, I’ll happily participate.
All I am saying sis that the low fantasy hobbitish and kenderish halflings wont be the future of halflings. A tide turned around 3.0 to a super lucky, slightly shady, mini-ninja in the style of Lidda, Belkar, and Tomi, Halflings will likely stay as a PHB race in D&D but it will lose more and more of its old school tropes as new generations play them.
 

All I am saying sis that the low fantasy hobbitish and kenderish halflings wont be the future of halflings. A tide turned around 3.0 to a super lucky, slightly shady, mini-ninja in the style of Lidda, Belkar, and Tomi, Halflings will likely stay as a PHB race in D&D but it will lose more and more of its old school tropes as new generations play them.
And again, I doubt it.

I think they will look fairly different in the 2024 phb, and actually have some kind of active mechanic, but I also wouldn’t consider the 3e, 4e, and 5e, halfling to be meaningfully different takes.
 

And again, I doubt it.

I think they will look fairly different in the 2024 phb, and actually have some kind of active mechanic, but I also wouldn’t consider the 3e, 4e, and 5e, halfling to be meaningfully different takes.
The 3e and especially 4e halfling inched noticeable away from hobbits and kenders to me.

Or more accurately, it felt like the whole race defaulted to ninja versions of Bilbo and Frodo instead of those types being the weirdos who left to adventure. 5e revert back to classic halflings but just had a large "Ninja Baggins Potential" in populations.
 

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