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RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

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Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

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Michael Tresca

Michael Tresca

Really? Name three DnD halflings.

Everyone can name a wookie.

Heck most people don’t even know what a DnD halfling actually looks like let alone be able to name one.
Easy to name one Wookie. Name three.

Likewise, easy to name one D&D halfling - Regis (and two if you include kender).
 

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When Avatar The Last Air Bender was put on Netflix, as a 15 year old cartoon, past its prime and most popular time, it became Netflix's most popular show.

Wakfu is also about 15 years old.... and not even originally an english show. It is a french show based off an MMO

You are comparing a Triple AAA, live action, currently in its first season show, to a few 15 year old shows. Now, Dragon Prince is more recent, in fact it is on its fourth season. A season that is highly anticipated by fans. I've seen just as many ads for it as for Rings of Power. And you are limiting the viewing to only this year.

Now, sure, Rings of Power is popular. But saying it is potentially more popular than a near two decade old show... isn't exactly the slam dunk you think it is.
Technically, I was the one doing the comparing, not @bedir than . The context is that those shows are the fantasy go-to of my children, who are now in their teens, moreso than Tolkien.

My point is that fantasy has gotten broader, which is a conclusion that you agree with.
 



CreamCloud0

One day, I hope to actually play DnD.
Without any of ‘get rid of them’ or ‘merge with gnomes’ or the like please, what would any of you do with halflings to give them more of their own niche and identity?

I laid out what I think they should be more of back in this post here
The Lotusden Halfling is really what i think base halfling should be aiming for more, Timberwalk: ignores nonmagical difficult terrain and has disadvantage on being tracked through nature, Children of the Woods: druidcraft cantrip and 1/LR entangle and spike growth at 3rd and 5th, Mark of Hospitality halflings get 1/LR unseen servant and purify food and drink, plus extra spells on your list if you’re a spellcaster.

Personally I thought about them having a pseudo song of rest or bardic inspiration skill that occurs on short/long rests to play up their friendly homely nature even when you’re on the road, good food and good friends invigorates the soul.
 
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Without any of ‘get rid of it’ or ‘merge with gnomes’ or the like please, what would any of you do with halflings to give them more of their own niche and identity?

I laid out what I think they should be more of back in this post here
The problem you run into is that anything you propose gets massive pushback from those who like halflings as they are.

I like what PF has done with halflings. A race that has been repeatedly enslaved in its history, that is still involves in freeing their kinfolk and others. It explains a strong chaotic and anti-establishment bent, and gives them a reason to learn lockpicking and stealth. Also creates some interesting roleplay hooks.
 


Oofta

Legend
Really? Name three DnD halflings.

Everyone can name a wookie.

Heck most people don’t even know what a DnD halfling actually looks like let alone be able to name one.
Boomer, Spally Arnor, Nott and Regis are the ones I can think of off the top of my head. The first ones are, of course from games I actually play.

Unless of course you mean from that 1 terrible D&D movie I saw years ago? Because there have been sooo many D&D movies that I get them confused. When it comes to games, actual play streams and books, I can barely remember the names of the characters in the games I currently play. I've only ever listened to 1 D&D actual play stream and read some of 1 D&D book series that wasn't Dragonlance and I only read the original trilogy for that.

D&D is different than Star Wars. It still comes with it's own built in lore.
 

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