Undrave
Legend
I can see a case that it makes actions in combat mechanically uninteresting as it doesn't really introduce any new actions beyond becoming a big tree thing.
That said, the benefits are at least consistently available and applicable for all the subclass features which is a "higher than you'd expect" bar for many subclass features to clear.
And tbh, I think a enough subclass features falls into this "bland mechanics" bucket that this instance doesn't feel out of place.
I think mechanically it's alright, even if it leads to a boring repetitive game plan, but I feel like, for such a dramatic core class feature, it's missing ribbons to jazz it up a little. I also feel it should have had at least three different transformation options to really channel more of the Warden.
I'm personally more of a fan of putting the former Warden in the Barbarian class, it feels like a better fit as the Warden was also lightly armoured with tons of HP, and the Barbarian already has his rages as transformative ressources you could use to fuel Guardian Forms.
I'm personally more of a fan of putting the former Warden in the Barbarian class, it feels like a better fit as the Warden was also lightly armoured with tons of HP, and the Barbarian already has his rages as transformative ressources you could use to fuel Guardian Forms.