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D&D 5E 5E Survivor - Subclasses (Part XI: Rangers)

Undrave

Legend
I can see a case that it makes actions in combat mechanically uninteresting as it doesn't really introduce any new actions beyond becoming a big tree thing.

That said, the benefits are at least consistently available and applicable for all the subclass features which is a "higher than you'd expect" bar for many subclass features to clear.

And tbh, I think a enough subclass features falls into this "bland mechanics" bucket that this instance doesn't feel out of place.
I think mechanically it's alright, even if it leads to a boring repetitive game plan, but I feel like, for such a dramatic core class feature, it's missing ribbons to jazz it up a little. I also feel it should have had at least three different transformation options to really channel more of the Warden.

I'm personally more of a fan of putting the former Warden in the Barbarian class, it feels like a better fit as the Warden was also lightly armoured with tons of HP, and the Barbarian already has his rages as transformative ressources you could use to fuel Guardian Forms.
 

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I think mechanically it's alright, even if it leads to a boring repetitive game plan, but I feel like, for such a dramatic core class feature, it's missing ribbons to jazz it up a little. I also feel it should have had at least three different transformation options to really channel more of the Warden.
That's fair. It does seem to be missing some polish. Like why you wouldn't just walk around in tree form all the time since there appears to be no resource constraints or capability drawbacks to prevent it.

More forms could be fun, but from a subclass peer perspective, probably unnecessary if tree form and person form ranger have interesting things to do in their respective forms.
 

Vraal

you can scroll on down, the abyss is massive
Beast Master 12
Fey Wanderer 12
Gloom Stalker 23
Horizon Walker 20
Hunter 24
Monster Slayer 6
Primeval Guardian 12
Swarmkeeper 10
 

Leuenherz

Villager
Beast Master 12 - 2 = 10
Fey Wanderer 12
Gloom Stalker 23 + 1 = 24
Horizon Walker 20
Hunter 24
Monster Slayer 6
Primeval Guardian 12
Swarmkeeper 10
 


That 5' walking speed seems a good reason not to just walk around in tree form all the time. :)
Lol..read that as increases by 5 ft. Yeah.. that's a solid downside. So is the loop to pop in and out of tree form during the fight? Or is the extra reach enough to make it manageable just to hang out as a tree?
 
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DND_Reborn

The High Aldwin
Corrected Scores:

Beast Master 10
Fey Wanderer 12
Gloom Stalker 24
Horizon Walker 20
Hunter 22
Monster Slayer 6
Primeval Guardian 12
Swarmkeeper 11 (Correction, upvoted 2 instead of 1) - Sorry, fluffy... 🤷‍♂️
 

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