WotC Dragonlance: Everything You Need For Shadow of the Dragon Queen

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December.

World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.

Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.

Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.

Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.


Notes --
  • 224 page hardcover adventure
  • D&D's setting for war
  • Set in eastern Solamnia
  • War is represented by context -- it's not goblins attacking the village, but evil forces; refugees, rumours
  • You can play anything from D&D - clerics included, although many classic D&D elements have been forgotten
  • Introductory scenarios bring you up to speed on the world so no prior research needed
 

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Was is past tense. Fizban/Paladine doesn't say he was still good when he died, only that the kingpriest WAS a good man. Then he goes on to explain how too much good is bad which tells us that the kingpriest was bad(evil) when he died. And we know from his actions that he wasn't a good man well before he died.
Was is past tense. That is the tense you use when you are referring to someone who has been dead for 1000 years.

The moral of Paladine’s story (“Good needs to be balanced with Evil”) doesn’t work if the Kingpriest is Evil when he dies.

The moral of your telling is “Don’t be arrogant and complacent”.
 

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If the setting is so fragile that not looking at it through a moral framework that was antiquated even at the time the setting was initially created causes its internal logic to break down, then frankly I think it needs to be redesigned in order to simply be more resilient to scrutiny.
and again, we ALREADY KNOW they are 'reimagining' now it is just what does and doesn't get reimagined.
 

Was is past tense. That is the tense you use when you are referring to someone who has been dead for 1000 years.
I thought it was only a few hundred... I may be mistaken but still long since dead, and out of memory of any human
The moral of Paladine’s story (“Good needs to be balanced with Evil”) doesn’t work if the Kingpriest is Evil when he dies.

The moral of your telling is “Don’t be arrogant and complacent”.
 

See, this right here? This is just wrong. Alignment does not say this. Nor does the text of the game or the setting support this interpretation. A single act does not force alignment change. Even a paladin who commits an evil act, while losing his paladin status, does not change his alignment.
Methinks you need to reread the alignment sections of the books.

And yes, a single act if the order of magnitude of genocide would, in fact, change alignments. Because the murder of thousands of people is, in fact, thousands of different acts.

When the gods said "let's kill them all," that was an act of evil.

When the gods said "there's no need to try to only kill the leaders and try to redeem the rest," that was an act of evil.

When the gods said "let's stop giving our divine blessings to everyone because of the actions of this one group," that was an act of evil.

When the gods chose a method of genocide that seriously and negatively affected people who weren't even in Istar and had nothing to do with the kingpriest, that was an act of evil.

When the gods asked their priests to abandon the world instead of asking them to stay and tend to their flocks, who would certainly be confused and frightened and in need of guidance, that was an act of evil.

When the gods chose to ignore the people who pleaded for aid, to the point that those people felt they had no choice but to turn to other gods, that was an act of evil.

The gods didn't just commit a single act of evil.
 


you not only missed it but I would argue have tried to twist it...

30 years ago someone made the setting...

TODAY it is being reimagined (we will have teh books in hand in a few weeks)
I am saying TODAY right NOW I WILL JUDGE anything written in the book that comes with an authorial 'good' as having to line up with (more or less like horse shoes you get points for close with me) real world sociality as a whole good.
As has been mentioned, there are an AWFUL lot of aspects of D&D TODAY that don't line up with real world sociality, like feudalism, and tomb-raiding. Do all those things need to be changed for everybody as well?
 

Was is past tense. That is the tense you use when you are referring to someone who has been dead for 1000 years.
Look at the story. He says, "This guy WAS good, THEN he did lots of evil stuff in the name of good." That = an evil Kingpriest. Plain and simple. Construing what he was saying as "Good people can twist things and do lots of evil things to lots of people if they believe they are good and still remain good." is in error.
The moral of Paladine’s story (“Good needs to be balanced with Evil”) doesn’t work if the Kingpriest is Evil when he dies.
It does when the Kingpriest is destroying balance.
 

As has been mentioned, there are an AWFUL lot of aspects of D&D TODAY that don't line up with real world sociality,
and yet no one seems to have examples

like feudalism,
again nothing in any 5e setting published by WotC has a rea feudal set up... even ravenloft people own there own shops and there are no serfs.
and tomb-raiding.
again can I have an example of what you mean (published by wotc for 5e)
Do all those things need to be changed for everybody as well?
I doubt there is much to change
 


again nothing in any 5e setting published by WotC has a rea feudal set up... even ravenloft people own there own shops and there are no serfs.
They're close enough. Quasi-feudal countries with lords and kings ruling over the peasants, theocracies with religious governments ruling over the peasants, etc. are close enough to run afoul of real world morals.
 

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