D&D 5E When lore and PC options collide…

Which is more important?

  • Lore

  • PC options


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Vaalingrade

Legend
I would expect the host to make the dishes they are familiar with, good at, and fond of, and I wouldn't consider pertinent medical information in the same category of criticism.
It's all putting oneself above others instead of being considerate to people who are presumably friends.

Internet pick-up games being different because mutual suffering is a given and perhaps a requirement, of course.
 

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Maxperson

Morkus from Orkus
You still use chains?? Come on, man, it's the 21st century. I use shock collars--they can't wander farther than the kitchen or bathroom that way. ;)

They're great and I highly recommend ones with a variable allowance for distance they can go.
I don't know. Chains can be of a length such that they can't wander farther than the kitchen and bathroom as well, but with the added bonus of adding atmosphere to haunted scenarios. :)
 

DND_Reborn

The High Aldwin
So tell me, what are the effects of this subclass? Does it have a spellbook and cast with Int? Does it cast with Cha and not have a spellbook? Does it start at the former then suddenly switches for no reason?
None of that has anything to do with the Sorcerer's "toys"; that is metamagic, which only the Sorcerer subclass gets FWIW, especially since I don't use the feats in TCoE. They still have Sorcerer points and can exchange them for spells slots

However, since you asked: yes, a spellbook and casts with INT. It is a WIZARD subclass now.

I don't know. Chains can be of a length such that they can't wander farther than the kitchen and bathroom as well, but with the added bonus of adding atmosphere to haunted scenarios. :)
I will admit the one benefit of chains I miss is being able to yank the chain and drag them back to the table. ;)
 

Xamnam

Loves Your Favorite Game
It's all putting oneself above others instead of being considerate to people who are presumably friends.
With all due respect, I truly don't understand your position. If someone volunteers to do extra work that makes my life better, I am grateful to them, and absolutely would be gracious of small requests they made of me in the pursuit of doing said task. That's how I can be considerate in return to them. If someone lends me their car, I fill the gas tank back up. If someone feeds my animals, I make sure everything is easy to find and labeled.
 


Xamnam

Loves Your Favorite Game
It's not?

I really don't think I implied it's a chore, or that the person doing it aggrieved about it, or any sort of negative attitude. I'm just recognizing that it, especially in the context of 5e, is generally more work than the player is asked to do. I'm appreciative of them doing that.
 
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hawkeyefan

Legend
As I mentioned over in the immersion thread, one of my favorite things, no matter what style of game I'm playing, is exploring the world. If a DM creates a world that I have not experienced before, sincere interest is my way of both respecting and showing gratitude for the gift they've spent time crafting for me. Even if they made it for themselves initially, they're still sharing their passion with me. I get excited when I feel the need to ask a question that's not necessary for gameplay, but I'm too curious to ignore, and joy when I see their face light up with surprise and eagerness to share more.

Maybe some players don't remotely care. Maybe some players care a lot. Most are probably scattered between those two poles. Can we point to anything that shows prioritizing one of these groups is worth the expense of the other? I don't think we can, at least not to the degree where there can be any sort of general advice whether caring about the details of a homebrew setting is "worth" it or not.

Sure, there are all kinds of players and all kinds of reasons to play. Learning about a fictional world may be one of those things, to one degree or another.

I don't think this is unique to worlds where the GM won’t budge about elements. It need not compromise their passion.
 

DND_Reborn

The High Aldwin
If DMing is such a chore, why do it?
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;)

Seriously, though, it isn't a "chore", it is just a lot of work. I do it because my players ENJOY playing in my adventures when I DM.
 

Minigiant

Legend
Supporter
I just keep going back to why the player wants to play want they want.

To me, 95% of players can have fun with other ideas. Players tend to have muliple things they like. They typically can and are willing to switch race, subrace, class, subclass, stats, or theme. 95% of player can do this.

If your setting lore is such that a player can't or is unwilling to switch race, class, style, them, or their "subs", there is a good chance your lore is bad, in not interesting to a non-superfan of the theme, or has nor be well explained. Sometimes it will happen.

The 4e PHB had a "play an X if you want" after every race. So a player who wanted to be a banned race, the DM could look at these and find other ways to play that way.

Players not having enough PC opinions should be a relatively rare thing.

From my experience, when a player can't find a PC idea to play within a world, the player is either being an extreme hardliner on one idea or the DM's setting lore and lore derived mechanics don't match the base assumption of the D&D. And it's usually the latter.
 

Irlo

Hero
So this is a two-way street then, yes? Without players, there is no game. Without DM, there is no game. Surely there must be some amount of "players should expect to be able to enjoy the game" involved here? Surely some amount of, "I thought we were playing D&D, a game that has dragonborn printed right here in this doorstopper you had us read before we were allowed to get started"?
My groups usually have four or five people, so for me it's more of a five-way street.

Edit to add: I don't want to break out the "deciding what toppings to order on our pizza on game day" analogy, but I will if I must.
 
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