Worlds of Design: How Big is Your Army?

For those who prefer "realistic" numbers in RPGs: Inflated numbers of combatants for battles litter history books, derived from wildly inaccurate contemporary histories. We can do much better in figuring out actual numbers.

For those who prefer "realistic" numbers in RPGs: Inflated numbers of combatants for battles litter history books, derived from wildly inaccurate contemporary histories. We can do much better in figuring out actual numbers.

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Picture courtesy of Pixabay.

Some GMs don't care about practical limitations, and will happily claim an army is hundreds of thousands strong. But that kind of nonsense will put off some players, breaking their immersion in the setting, destroying their suspension of disbelief - because it's nonsense, barring extraordinary magic or combatants who don't need to eat!

As player characters progress to greater capabilities, some may become involved in warfare. I'm discussing this for the benefit of those GMs and game designers who want their world to make sense. Keeping the numbers down may also help when you're trying to fight out a battle on the tabletop in a campaign.

Army Inflation​

Many decades ago, I recall being in awe as I read about one of three Battles of Panipat (India) involving 600,000 men according to accounts of the time. The numbers were repeated in a 20th century dictionary of battles, yet sounded immensely inflated. They were, as are the claims from ancient and medieval times for many other battles. Logistics (supply, more or less) limits the size of pre-"modern" armies. In order to feed them and their horses, you can only concentrate so many in one place (not counting cities that have developed long complex supply chains, though few cities exceeded the size of armies in pre-modern times). Modern estimates for any of the three Battles of Panipat are for less than 150,000 total combatants in the 18th century battle, less than 100,000 for each of the older battles, not 600,000.

I find that counting, or relying on someone else to count, helps solve many questions; but even the commanders of pre-modern armies didn't know how many troops they had. So we resort to other methods.

Let's take some examples of battle sizes.

The Battle of Hastings and Marathon​

In the late 19th century, estimates for the size of armies at the Battle of Hastings (Norman conquest of England) were around 25,000 each. Today as we understand circumstances better, estimates are typically 6,000-8,000 per side. Not a big battle, but huge in its results.

Numbers cited for the Battle of Marathon (490 BCE) by the ancients are wildly unreliable. A method used by modern historians to try to achieve a reasonable range, was to compare the size of the (excavated) Persian camp to the size of other camps where numbers are fairly well known (as in the past few centuries, or some Roman camps). The Persian camp couldn't possibly accommodate anything like the numbers cited.

Another way to estimate number of participants is to know the number of men manning a ship. Greek and Persian triremes were quite standardized, and we know their size from excavating sheds where triremes were stored. If we know that the complement was typically 200 men, we can calculate that 371 ships (reported in detail by Herodotus for the Battle of Salamis) equals 74,200 Greeks. A similar logic can be applied to Viking armies, but here many historians distrust the number of ships reported by contemporaries, so we end up with estimates varying from hundreds to thousands.

Yet I still see wildly inflated numbers from works of the time repeated in modern day historical books.

Barbarian Invasions​

How about numbers of "barbarians" in ages of invasion? We have almost no reliable numbers. One that is reliable is the number of Vandals (with some Alans) crossing from Iberia to Africa, because the Romans (who transported the Vandals to participate in a civil war in Africa) had to know how many ships they needed. I've seen 80,000 quoted by historians, including women and children. Which likely meant no more than 20,000-25,000 warriors.

The Battle of Towton​

What may have been the bloodiest battle ever fought on English soil, the Battle of Towton (1461), involved 50,000-65,000 men counting both sides - about 1-2% of the population of England at that time!

Modern Battles​

Even in Napoleonic times, when roads were much improved and the supply system was designed to cope with large armies and rapid movement, the concentration of more than 100,000 on a side was quite rare, and confined to later in the war (Borodino, Leipzig for example)

The bloodiest battle of the American Civil War (Gettysburg) involved less than 100,000 on either side. The largest number of one side in any battle was Chancellorsville (133,000 Union). These were three and four days battles, not a single day, in times when railroads made supply immensely easier.

Contrast this with notions/claims of many hundreds of thousands in much more primitive circumstances. Such high numbers simply aren't possible, nor was there any way for contemporaries to know actual numbers.

Armies in Your Campaign​

When you run an RPG campaign involving warfare, you don’t generally need to get into details of latrines, camp followers, and pay, but you might want to recognize the difficulties involved in moving and maintaining very large numbers of troops. Most warfare in the melee age was “small war” that involved hundreds rather than thousands, and rarely tens of thousands let alone hundreds of thousands.

I used to live in “Battle Creek” Michigan. That eponymous “battle” involved all of . . . three men (no deaths). A castle could be held by less than a hundred men, unless the attackers were highly motivated and very numerous.

My advice is, forget the vast numbers and focus on interesting interactions.

Your Turn: What are the most numerous armies that have ever actually fought out a battle on the tabletop in your campaign?
 

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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio
We used miniatures originally (we started out playing Chainmail before D&D came out). Later I used Swords and Spells, and Battle System (both 1E and 2E). Honestly most battles were at the skirmish level involving a couple hundred participants. My favorite was 1E Battle System overall. I use a modified version of that if the numbers climb too high. 3.5E D&D was the last time that happened. We always looked at miniatures for mass battle (although counters work fine), but we started out playing miniatures.

edit My favorite miniature system using counters (or miniatures) was System 7 for Napoleonic battles btw. Still, nothing like painted miniatures for looks.
 
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Hussar

Legend
Perspective is a wonderful thing.

I remember learning about Canadian history at school and obviously the Plains of Abraham is a seminal battle in the history of Canada - the French and English battle over the fate of Quebec and French Canada. Gripping stuff. And, 12 or 13 year old me picturing a vast plain with all these soldiers.

Then I went there and realized that the "Plains" of Abraham are about the size of a largish football field. Very, very much not what I pictured in my head.
 


Oryzarius

Strigiform Storyteller
Supporter
From my perspective, where the fantasy breaks down is when the described visual size of the army diverges from the reported numbers in a "not big enough/that's way too big" kind if way.

When the 10,000 man army "spans as far as the eye can see all the way to the horizon",

or "the column is 10 miles long" etc..

I go..

"waitaminute.. 10,000 people can fit in one half of a hockey stadium, and we can all get to our cars in 20 - 30 minutes at a brick pace without bumping into each other..how the hell is that army taking up so much space??"

Because combatants might stand further apart than stadium seating, and in fewer rows? And because modern stadiums are specifically designed around the swift movement of large numbers of people along multiple routes, unlike narrow and low-quality medieval roads?

And, of course, because plenty of those early chroniclers simply LIED for effect, back when history was more about story than accuracy?
 

Because combatants might stand further apart than stadium seating, and in fewer rows? And because modern stadiums are specifically designed around the swift movement of large numbers of people along multiple routes, unlike narrow and low-quality medieval roads?

And, of course, because plenty of those early chroniclers simply LIED for effect, back when history was more about story than accuracy?
I'm more talking about fantasy army descriptions by modern authors/DMs.

But to your point, certainly an army can be less densely packed than stadium seating, but for many pre-modern armies density is protection and potency all at once.

But ultimately the point was that there can be a mismatch between the narrated spectacle of an army and the reported numbers. Of those two, in the context of a fantasy RPG, the number is waaaaaay less important.

Moral of the story, players almost never need to know with precision how many troops are in an army.
 

Hussar

Legend
Well it depends.

Most pre-industrial age armies simply weren’t trained or disciplined enough to maintain ranks.

So many battles were basically this mob of people running into that mob of people.

The space 10000 people take up is wildly different between an undisciplined group and one that can properly form ranks.

Particularly on the march. In step probably takes up less than half the space of out of step.
 

The warring states era of China saw armies in the hundred thousand range clashing on the battlefield.

The apparent four major coalition attacks on the kingdom of Qin would have had multiple hundreds of thousands, as the purpose of such battles are to wipe an entire country off the map and having enough troops left over at the end to threaten one's allies while dividing the spoils.

I recommend checking out the manga Kingdom, which does exaggerate a lot of things, but helps bring to perspective how troops in the tens of thousands might be coordinated in a medieval-level setting.
 

Ancalagon

Dusty Dragon
I'd be very curious to meet the folks who blanch at fantasy army sizes that are consistent with reported army sizes from other historical battles (even if those reports may be inaccurate).

It'd just be interesting to meet someone so well versed in fantasy military logistics, historical military logistics, and current archeological methods and evidence that they would confidently question the reported particulars of an army size in their fantasy roleplaying game.

Maybe this is a wargamer thing?

From my perspective, where the fantasy breaks down is when the described visual size of the army diverges from the reported numbers in a "not big enough/that's way too big" kind if way.

When the 10,000 man army "spans as far as the eye can see all the way to the horizon",

or "the column is 10 miles long" etc..

I go..

"waitaminute.. 10,000 people can fit in one half of a hockey stadium, and we can all get to our cars in 20 - 30 minutes at a brick pace without bumping into each other..how the hell is that army taking up so much space??"
I urge you to read the link I posted, a lot of these questions are answered by the historian, including how much room armies take. :)
 

I urge you to read the link I posted, a lot of these questions are answered by the historian, including how much room armies take. :)
Hmmm. A "Collection of Unmitigated Pedantry"..I am simultaneously intrigued and apprehensive.

I skimmed the first bit. It looks very interesting. Now to determine how willing I am to up the degree of difficulty on my personal suspension of disbelief 🤣
 

HaroldTheHobbit

Adventurer
In my recently finished two-year campaign Orcus and Ilsensine cooperated, and toward the finale I sent 400.000ish undead illithids and various normal undead from Thay moving like a grasshopper swarm toward the west, mowing down all resistance. But that was just for threat illustration and to put some time pressure on the party. When there are army sized warfare in my games, the actual combat is never something my players will engage with directly.
 

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