Dragonlance Dragonlance Adventure & Prelude Details Revealed

Over on DND Beyond Amy Dallen and Eugenio Vargas discuss the beginning of Shadow of ther Dragon Queen and provide some advice on running it.

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This epic war story begins with an invitation to a friend's funeral and three optional prelude encounters that guide you into the world of Krynn. Amy Dallen is joined by Eugenio Vargas to share some details about how these opening preludes work and some advice on using them in your own D&D games.


There is also information on the three short 'prelude' adventures which introduce players to the world of Krynn:
  • Eye in the Sky -- ideal for sorcerers, warlocks, wizards, or others seeking to become members of the Mages of High Sorcery.
  • Broken Silence -- ideal for clerics, druids, paladins, and other characters with god-given powers.
  • Scales of War -- ideal for any character and reveals the mysterious draconians.
The article discusses Session Zero for the campaign and outlines what to expect in a Dragonlance game -- war, death, refugees, and so on.

 

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I mean its actually an interesting thing to think about, but only if Good/Evil are actual things, with actual restrictions and consequences within the setting/story.

It could get into all kinds of interesting topics around organizations, politics, and religion, which would get us all shut down here, but still thats one of the appeals of Dragonlance to me, that it was all baked into the setting and not diluted and removed because '2022 reimagining'.
 

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I mean its actually an interesting thing to think about, but only if Good/Evil are actual things, with actual restrictions and consequences within the setting/story.

It could get into all kinds of interesting topics around organizations, politics, and religion, which would get us all shut down here, but still thats one of the appeals of Dragonlance to me, that it was all baked into the setting and not diluted and removed because '2022 reimagining'.
okay got it... you like it, I don't. We will see in a few days who has to recreate what they want and who gets there way.
 



why? Why does the LG wiz give the CE one a seat?

I never said good should win (it would be boreing then)
Why? Because that's how the organization is set up. Its purpose is to protect all magic and its practitioners, no matter who they are and what their moral viewpoints are. Yes, the evil members work to undermine that and the good members work against them, and it balances out in the end, which is working as designed.

But since you keep hammering this point despite others explaining, I assume that you're not going to buy in to it, so, I guess you do you on this matter while the rest us continue on with being fine with it.
 
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ADEPT OF THE RED ROBES

Your dedication to maintaining the balance between all things has been recognized by the Order of the Red Robes, granting you the ability to bring magical balance to your attack rolls.
 

Why? Because that's how the organization is set up.
okay, but when reimagining for new world we get to make it set up anyway we want... so we need a better argument then "it's the way it used to be"
But since you keep hammering this point despite others explaining, I assume that you're not going to buy in to it, so, I guess you do you on this matter while the rest us continue on with being fine with it.
will you continue to be fine with it if WotC next week says "mostly evilish" for black robes with another more neutral description. (ambition is the example)
 


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