Dragonlance Dragonlance Adventure & Prelude Details Revealed

Over on DND Beyond Amy Dallen and Eugenio Vargas discuss the beginning of Shadow of ther Dragon Queen and provide some advice on running it.

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This epic war story begins with an invitation to a friend's funeral and three optional prelude encounters that guide you into the world of Krynn. Amy Dallen is joined by Eugenio Vargas to share some details about how these opening preludes work and some advice on using them in your own D&D games.


There is also information on the three short 'prelude' adventures which introduce players to the world of Krynn:
  • Eye in the Sky -- ideal for sorcerers, warlocks, wizards, or others seeking to become members of the Mages of High Sorcery.
  • Broken Silence -- ideal for clerics, druids, paladins, and other characters with god-given powers.
  • Scales of War -- ideal for any character and reveals the mysterious draconians.
The article discusses Session Zero for the campaign and outlines what to expect in a Dragonlance game -- war, death, refugees, and so on.

 

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Q
I don’t care that much; however, if they say too much it can be a burden to my immersion and fantasy. I enjoy the stories we tell at the table, not so much the shackles of old.lore.
Well, you're probably better off avoiding any pre-made setting at all, really, if you feel that way.
 

Q

Well, you're probably better off avoiding any pre-made setting at all, really, if you feel that way.
We generally play homebrew, just a one shot here or there. However, the current WotC lore light paradigm works well for me. Just enough lore to get the imagination going, but not so much as to be a burden and stifle our creativity. This is all IMO and IME of course.
 

Ginny Loveday shared this bit, nothing new cept it’s right from the book.

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My biggest gripe with DL has always been its ridiculous interpretation of alignment. It's basically trying to shoehorn Moorcock's Law and Chaos into D&D's Good and Evil. Hearing Paladine, the chief God of Good, who lives on a cosmic plane of Goodness, inhabited by good celestials, escorted by good dragons, and surrounded by the souls of his good followers, say that having too much good around is really bad, is seriously dumb stuff.
 

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