Dragonlance Dragonlance Shadow of the Dragon Queen shows up in the wild!

I mean, you should engage the game how you want and all that, but to me it is a game first, and therefore play experience (part of which is of course story) is more important. There are few things more disappointing that a bad guy getting talked up for weeks or months only for them to end up being a sack of hit points carrying a rocket launcher, mechanically speaking.
This is where I have a fundamental difference with a lot of D&D fans: it has  never been a game first to me.
 

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This is where I have a fundamental difference with a lot of D&D fans: it has  never been a game first to me.
That's fine, but you have to realize your an outlier. I mean it is an actual game.

But enjoy what you want of course. As a DM, I sometimes get more out of world building and monster making than playing the game. But by extension I enjoy making my own lore and stories, not reading about someone else so much.
 

I think they are talking about a character with a similar theme to Goldmoon, not stating her as a warlock.
It seemed to me that they were talking about how to stat up Goldmoon.
Every 1st edition cleric wore heavy armor until Goldmoon. Mechanically, it was simply better. Dex clerics didn't become viable until 3rd edition.
Some couldn't afford it due to a low amount of rolled gold, and some didn't due to RP. Not many, but I saw some.
 

That's fine, but you have to realize your an outlier. I mean it is an actual game.

But enjoy what you want of course. As a DM, I sometimes get more out of world building and monster making than playing the game. But by extension I enjoy making my own lore and stories, not reading about someone else so much.
I enjoy both. I love worldbuilding (more than playing or running). I also love setting lore, as 2e's lore is what got me excited about D&D in the first place. The fact that official D&D has increasingly downplayed these aspects of the game is very sad to me.
 

Indeed. This Soth is designed to be pretty much unbeatable for a level 10 party. How he fairs against a level 19 party is irrelevant. You would design him differently for that.
Then they need a different term. Challenge Rating implies that a 19 should be a challenge for a 19th level group, not a pushover. Not that CR would be accurate even then, since party abilities vary so greatly.
 

It's a creature designed to fill a specific role in a specific adventure.
One wonders then why it has a CR at all. If it isn't intended to be used anywhere but in this adventure at the point indicated in the text, what's the point of giving it a rating that's intended to give a GM information enough to decide when and where to use the statblock in their own adventures?
 

Then they need a different term. Challenge Rating implies that a 19 should be a challenge for a 19th level group, not a pushover. Not that CR would be accurate even then, since party abilities vary so greatly.
No CR 19 means a 19th level party should kick his ass, and that he should be dangerous to any party below that level. (Not that he should necessarily wipe any party below that, but that character death is a risk)
 

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