Dragonlance Dragonlance Adventure & Prelude Details Revealed

Over on DND Beyond Amy Dallen and Eugenio Vargas discuss the beginning of Shadow of ther Dragon Queen and provide some advice on running it.

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This epic war story begins with an invitation to a friend's funeral and three optional prelude encounters that guide you into the world of Krynn. Amy Dallen is joined by Eugenio Vargas to share some details about how these opening preludes work and some advice on using them in your own D&D games.


There is also information on the three short 'prelude' adventures which introduce players to the world of Krynn:
  • Eye in the Sky -- ideal for sorcerers, warlocks, wizards, or others seeking to become members of the Mages of High Sorcery.
  • Broken Silence -- ideal for clerics, druids, paladins, and other characters with god-given powers.
  • Scales of War -- ideal for any character and reveals the mysterious draconians.
The article discusses Session Zero for the campaign and outlines what to expect in a Dragonlance game -- war, death, refugees, and so on.

 

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And a few years ago millions of D&D fans, probably myself included, would have said that Spelljammer and Dragonlance would have never seen the light of day.
I mean Hollow World is possibly more problematic than Dark Sun. It’s not near as popular enough and again too problematic for WotC to use. They’ve have to bring back Mystara first and that’s unlikely.
 


0 there are not even any neutral ones. When you do the Test to become a full Mage of High Sorcery you can only become a Black Robe if you are a selfish piece of naughty word. If you are good aligned becoming a Black Robe through the test can’t happen by default, and vice versa you can become a Red Robe at most. So by default in game you can only become a official Black Robe with a good alignment is if you have a change of heart after the fact.
Between that and that descriptions of the black robes and their general ethos being morally crappy, you'd think it would hold more weight than "must have evil alignment". Like, really? Do we really need a mechanical alignment restriction to enforce characters of that order being bad when their ethos already describes characters of that order as bad? I think the paladin class and their defined Oaths show that we don't need that level of mechanical hand-holding.
 


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