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Dragonlance Dragonlance Adventure & Prelude Details Revealed

Over on DND Beyond Amy Dallen and Eugenio Vargas discuss the beginning of Shadow of ther Dragon Queen and provide some advice on running it.

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This epic war story begins with an invitation to a friend's funeral and three optional prelude encounters that guide you into the world of Krynn. Amy Dallen is joined by Eugenio Vargas to share some details about how these opening preludes work and some advice on using them in your own D&D games.


There is also information on the three short 'prelude' adventures which introduce players to the world of Krynn:
  • Eye in the Sky -- ideal for sorcerers, warlocks, wizards, or others seeking to become members of the Mages of High Sorcery.
  • Broken Silence -- ideal for clerics, druids, paladins, and other characters with god-given powers.
  • Scales of War -- ideal for any character and reveals the mysterious draconians.
The article discusses Session Zero for the campaign and outlines what to expect in a Dragonlance game -- war, death, refugees, and so on.

 

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What I'm saying is, DL is what it is. Even the new book doesn't really change that, do complaining at this point helps no one. If you want the re-imagined DL we thought we might be getting, the solution is to use or contribute to DMsguild.
But those are your options. The book is out.
Alternatively, this adventure module may be a trial balloon for a full Dragonlance setting guide somewhere down the road (a la Curse of Strahd -> Van Richten's), so saying the window for advocating for changes to the setting has been closed could well be untrue.
 

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Alternatively, this adventure module may be a trial balloon for a full Dragonlance setting guide somewhere down the road (a la Curse of Strahd -> Van Richten's), so saying the window for advocating for changes to the setting has been closed could well be untrue.
The only reason to try to tell people it isn't worth advocating change is because someone FEARS that change can come
 

Alternatively, this adventure module may be a trial balloon for a full Dragonlance setting guide somewhere down the road (a la Curse of Strahd -> Van Richten's), so saying the window for advocating for changes to the setting has been closed could well be untrue.
Well, the last time an adventure was used in that way, it led to Van Richten's Guide to Ravenloft, which made many lore changes I absolutely hated, so forgive me if I hope that doesn't happen. The current adventure is fine.

Besides, any future DL book would almost certainly be for the upcoming 6e anyway.
 

Well, the last time an adventure was used in that way, it led to Van Richten's Guide to Ravenloft, which made many lore changes I absolutely hated, so forgive me if I hope that doesn't happen. The current adventure is fine.

Besides, any future DL book would almost certainly be for the upcoming 6e anyway.
yup that makes sense... you don't want the change so you don't want us to push for it...
 


yup that makes sense... you don't want the change so you don't want us to push for it...
I think I've been pretty clear about that. I don't want the changes you want, and the new book fell more on my side than yours, so I'm reasonably happy (enough to buy a book I wasn't going to buy). The changes you're advocating for are the same kind of stuff that VRGtR did, and all of ENWorld knows how I feel about that book.

And I also have to ask: who are you trying to convince? Are you hoping WotC will see this and change Dragonlance for you? We've all made out positions clear, and I don't see what else can be done from this platform. It's all just expressing personal opinions anyway.
 

Well, the last time an adventure was used in that way, it led to Van Richten's Guide to Ravenloft, which made many lore changes I absolutely hated, so forgive me if I hope that doesn't happen. The current adventure is fine.
You have made it abundantly clear that you don't like changes to what has already been published, and many of the issues I have with Dragonlance are with things that have been published that either don't make sense or haven't been developed past surface level, so unfortunately, I don't know that there can be a solution that will satisfy both of us.

I think a version of the setting that works for classic Dragonlance fans as well as those like myself who want some changes wouldn't require nearly as many alterations as you seem to fear - exploring some world-building threads that the setting traditionally seems to neglect, such as renegade mages, would do a lot for me - but there are some aspects that I feel need to be made less absolute at a minimum, so I doubt it could be wholly additive in nature.

Besides, any future DL book would almost certainly be for the upcoming 6e anyway.
And that matters how?
 

You have made it abundantly clear that you don't like changes to what has already been published, and many of the issues I have with Dragonlance are with things that have been published that either don't make sense or haven't been developed past surface level, so unfortunately, I don't know that there can be a solution that will satisfy both of us.

I think a version of the setting that works for classic Dragonlance fans as well as those like myself who want some changes wouldn't require nearly as many alterations as you seem to fear - exploring some world-building threads that the setting traditionally seems to neglect, such as renegade mages, would do a lot for me - but there are some aspects that I feel need to be made less absolute at a minimum, so I doubt it could be wholly additive in nature.


And that matters how?
6e isn't going to be for everyone. It might not be for you, or for those who share your views on what old settings should be.
 

6e isn't going to be for everyone. It might not be for you, or for those who share your views on what old settings should be.
Whether you consider there to be a meaningful distinction between 5e and whatever OneD&D eventually gets branded as or not, I think it's pretty clear that WotC intends it to be primarily a mechanical update, and that their approach to settings and lore will probably remain the same as it has in 5e.
 

Whether you consider there to be a meaningful distinction between 5e and whatever OneD&D eventually gets branded as or not, I think it's pretty clear that WotC intends it to be primarily a mechanical update, and that their approach to settings and lore will probably remain the same as it has in 5e.
WotC changed their approach to settings and lore within 5e, so you never know.
 

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