D&D (2024) Why no new packs since late September?


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That part. It won't be backwards compatible in any real sense. 2024 PCs will be decidedly more powerful than their 2014 counterparts. The 5E modules are already laughably easy mode with the exception of one or two nasty fights.

I guess if you think being able to run through the modules means it's backwards compatible, then the exact same can be said of most earlier editions. All the monsters have AC and hit points and damage. All you have to do is flip the descending armor class to ascending armor class and presto, backwards compatible. Just ignore that modern PCs will easily slaughter most old-school D&D monsters. But hey, backwards compatible!

This is an incredible interesting statement. First, 5e is easy mode is just a made up story. No, there are no save or dies... which were prevalent in earlier editions. Which was not hard mode, but either gambling or needed gaming the system...
Second, I just don't know how you cam onow that characters are way more powerful. All I see is one more feat. That's it. There are already videos on how they nerfed the rogue... murdered they said.

No, most probably characters will be more powerful for normal people and less powerful for optimizers... They will probably cut out the most annoying rules holes and help less liked classes and subclasses.
Look at grappling and the rogue. Both are nerfed for optimizers and buffed for non optimizers. I hope that will be a trend.
 

overgeeked

B/X Known World
Do you have math to back that up?
Or is it just what you are afraid of?
The books haven't been released. But a few playtest packets have. So I can go off those.

Let's see. Where's the power creep in the playtest? Oh, right. Everywhere. Feats will no longer be optional and everyone gets them at 1st level. All feats will be upgraded to 1/2 feats, so even already OP feats will be even more OP. Class features will be normalized and moved to slightly lower levels and new features will be added, most obviously capstones moved to a lower level and epic boons added as the new captstones. Exhaustion will go from a 6-point scale with real drastic drawbacks, to a sliding 10-point scale with only -1 to d20 tests.

Those are the ones I remember off-the-top-of-my head. I checked out after the Expert packet dropped and didn't bother giving feedback. I'm sure there's more I just don't remember them. And I'm sure there will be more.
 

mellored

Legend
Where's the power creep in the playtest? Oh, right. Everywhere.
that is not math
Feats will no longer be optional and everyone gets them at 1st level.
A 2014 ranger could have crossbow expert and sharpshooter by level 4.

In the playtest, you need to be ranger 8.

How is that a buff?
All feats will be upgraded to 1/2 feats, so even already OP feats will be even more OP.
None of the level 1 feats are half feats.

You miss the part where they removed the +10 damage from sharpshooter.
And tavern brawler lost the ability to use all improvised weapons.
Lucky now only gives advantage, so no longer stacks with it.
Dual wielder lost it's +1 AC.

Was there some particular feat you are worried about.
Class features will be normalized and moved to slightly lower levels and new features will be added,
and other features will be removed.
most obviously capstones moved to a lower level and epic boons added as the new captstones.
The only thing that really does is let people play past 20.
Exhaustion will go from a 6-point scale with real drastic drawbacks, to a sliding 10-point scale with only -1 to d20 tests.
So the berserkers goes from terrible to bad. Still don't see how that makes the game a easy.
Those are the ones I remember off-the-top-of-my head. I checked out after the Expert packet dropped and didn't bother giving feedback. I'm sure there's more I just don't remember them. And I'm sure there will be more.
There's a lot more you missed, yes.

It's like you only saw the buffs, and completely ignored the nerfs.
 

that is not math

A 2014 ranger could have crossbow expert and sharpshooter by level 4.

In the playtest, you need to be ranger 8.

How is that a buff?

None of the level 1 feats are half feats.

You miss the part where they removed the +10 damage from sharpshooter.
And tavern brawler lost the ability to use all improvised weapons.
Lucky now only gives advantage, so no longer stacks with it.
Dual wielder lost it's +1 AC.

Was there some particular feat you are worried about.

and other features will be removed.

The only thing that really does is let people play past 20.

So the berserkers goes from terrible to bad. Still don't see how that makes the game a easy.

There's a lot more you missed, yes.

It's like you only saw the buffs, and completely ignored the nerfs.

And then, this is not finalized content in any way... or is it?
 


Micah Sweet

Level Up & OSR Enthusiast
Nope. This is a playtest.
Released is in 2024.

But so far, they have reduced the most powerful stuff, and buffed the less powerful stuff. As well as simplified a few confusing things.

So it should just be more balanced and refined. But still the same base level math.
The math isn't the only thing that matters. If you change the basic components of characters and rewrite the core books (including what I assume is a massive-rewrite of the Monster Manual), it's hard for anyone looking at it, especially newer players, to not see that as a new edition.
 



mellored

Legend
The math isn't the only thing that matters. If you change the basic components of characters and rewrite the core books (including what I assume is a massive-rewrite of the Monster Manual), it's hard for anyone looking at it, especially newer players, to not see that as a new edition.
There is a fair amount of shuffling, like putting the + stat from the race into the background, but so far all the basics components are still there.
Rogues still have sneak attack, cunning action, and uncanny dodge.
Bards still have spells and inspiration.
Rangers still have multi-attack and half the spells.

You could play a 2014 rogue and a playtest rogue side by side in the same campaign and a new player would be able to tell what the difference is.

So I see no need for a new monster manual.
 

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