Because you kept talking about the extra feat making characters be more powerful, and how the game was too easy. So I compared combat.
Powerful =/= combat. You can in fact be powerful in both exploration and social as well. I didn't say more powerful in combat, because I wasn't limiting it to combat.
Otherwise,
Old ranger: expertise in 2 terrains and 2 monster types.
New ranger: gets expertise in 2 skills.
So new ranger much, MUCH better since skill in nature includes ALL terrains, all plants, all weather, all natural cycles, and animals(a monster type). And then they get expertise in another skill that can include a monster type or two as well as other stuff.
So that's a nerf in some campaigns, but a buff in others.
It's not a nerf in any campaign. If I take nature I get expertise in every terrain out there while you are limited to two. All of nature > two terrains.
Oh, and I could take a social skill and have expertise in the social pillar as well.
New ranger far exceeds old ranger here.
Also, the old human bard could take Actor at level 1. The new one has to wait until level 4.
Okay. So what.
New bard gets to wait until after an ally FAILS a test before using bardic inspiration as a reaction to help. Old bard has to use it in advance and pray that it's useful within the next 10 minutes.
New bard can use his bardic inspiration to heal. Old bard......................can't.
New bard "prays" for any bardic spell on the list. Old bard has a limited selection to pick from.
But okay, new bard has to wait until 4th level to get actor, so I guess it's even steven.