D&D (2024) WotC On One D&D Playtest Survey Results: Nearly Everything Scored 80%+!

In a 40-minute video, WotC's Jeremy Crawford discussed the survey feedback to the 'Character Origins' playtest document. Over 40,000 engaged with the survey, and 39,000 completed it. I've summarised the content of the video below. High Scorers The highest scoring thing with almost 90% was getting a first level feat in your background. This is an example of an experimental thing -- like...

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In a 40-minute video, WotC's Jeremy Crawford discussed the survey feedback to the 'Character Origins' playtest document. Over 40,000 engaged with the survey, and 39,000 completed it. I've summarised the content of the video below.

High Scorers
  • The highest scoring thing with almost 90% was getting a first level feat in your background. This is an example of an experimental thing -- like advantage and disadvantage in the original 5E playtests.
  • Almost everything also scored 80%+.
About The Scoring System
  • 70% or higher is their passing grade. In the 70s is a thumbs up but tinkering need. 80% means the community wants exactly that and WotC treads carefully not to change it too much.
  • In the 60s it's salvageable but it really needs reworking. Below 60% means that there's a good chance they'll drop it, and in the 40s or below it's gone. Nothing was in the 50s or below.
Low Scorers

Only 3 things dipped into the 60s --
  • the d20 Test rule in the Rules Glossary (experimental, no surprise)
  • the ardling
  • the dragonborn
The next UA had a different version of the d20 Test rule, and they expect a very different score when those survey resuts come in.

It was surprising that the dragonborn scored lower than the ardling. The next UA will include new versions of both. The main complaints were:
  • the dragonborn's breath weapon, and confusion between the relationship between that dragonborn and the one in Fizban's Treasury of Dragons.
  • the ardling was trying to do too much (aasimar-like and beast-person).
The ardling does not replace the aasimar. The next version will have a clearer identity.

Everything else scored in the 70s or 80s.

Some more scores:
  • new human 83%
  • dwarf, orc, tiefling, elf tied at 80-81%
  • gnome, halfling tied at 78%
Future installments of Unearthed Arcana
  • The next one will have new ardling and dragonborn, a surprise 'guest', and a new cleric. It will be a shorter document than the previous ones, and the one after that is bigger again. Various class groups.
  • Warrior group digs into something teased in a previous UA sidebar -- new weapon options for certain types of characters. Whole new ways to use weapons.
  • New rules on managing your character's home base. A new subsystem. Create bases with NPCs connected with them, implementing downtime rules. They're calling it the "Bastion System".
  • There will be a total of 48 subclasses in the playtest process.
  • New encounter building rules, monster customization options.
  • New versions of things which appear in the playtest after feedback.
Other Notes
  • Playtests are a version of something with the assumption that if something isn't in the playtest, it's still in the game (eg eldritch blast has not been removed from the game). The mage Unearthed Arcana will feature that.
  • Use an object and other actions are still as defined in the current Player's Handbook. The playtest material is stuff that has changed.
  • Thief subclass's cunning action does not interact with use an object; this is intentional. Removed because the original version is a 'Mother may I?" mechanic - something that only works if the DM cooperates with you. In general mechanics which require DM permission are unsatisfying. The use an object action might go away, but that decision will be a made via the playtest process.
  • The ranger's 1st-level features also relied too heavily on DM buy-in, also wild magic will be addressed.
  • If you have a class feature you should be able to use it in the way you expect.
  • If something is removed from the game, they will say so.
  • Great Weapon Fighting and Sharpshooter were changed because the penalty to the attack roll was not big enough to justify the damage bonus, plus they want warrior classes to be able to rely on their class features (including new weapon options) for main damage output. They don't want any feats to feel mandatory to deal satisfying damage. Feats which are 'must haves' violate their design goals.
  • Light Weapon property amped up by removing the bonus action requirement because requiring light weapon users to use their bonus action meant there were a lot of bad combinations with features and spells which require bonus actions. It felt like a tax on light weapon use.
  • Class spell lists are still an open question. Focus on getting used to the three big spell lists. Feedback was that it would be nice to still have a class list to summarize what can be picked from the 'master lists'. For the bard that would be useful, for the cleric and wizard not necessary as they can choose from the whole divine or arcane list.
The playtest process will continue for a year.

 

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Charlaquin

Goblin Queen (She/Her/Hers)
Yep. They said "December 1st" for the next playtest packet. Which is tomorrow.
It sure is… I swear, it feels like November was four days long. Is it just because I’m getting older that time is compressing like this, or do you think there’s a social/cultural element to it? Like, I certainly felt it before 2020 but it seems significantly more extreme since.
 


darjr

I crit!
Well, WotC's main building is in Seattle, so they use Pacific Standard Time (I live in Oregon, so I'm in the same time zone), so it's only 11:35 in their time zone. And I don't think that they've ever released a playtest document in the middle of the night.
Curse time and those interminable time zones!
 

Charlaquin

Goblin Queen (She/Her/Hers)
Dec 1st is Today! At least here.
Technically it’s “today” where I am too, by about 40 minutes But I have to count by sunrises and sunsets or it messes with my sense of reality. I had a few years where I consistently stayed up past sunrise and slept during midday, and ended up having a minor existential crisis about days being an arbitrary social construct. Which is accurate, but not healthy for me to dwell on.
 



FitzTheRuke

Legend
It sure is… I swear, it feels like November was four days long. Is it just because I’m getting older that time is compressing like this, or do you think there’s a social/cultural element to it? Like, I certainly felt it before 2020 but it seems significantly more extreme since.

I've been making 'jokes' for awhile that "Time is catastrophically out of control and hurtling toward a singularity. Soon, everything will happen all at once."

It would be funnier if it didn't feel true.
 

Levistus's_Leviathan

5e Freelancer
It sure is… I swear, it feels like November was four days long. Is it just because I’m getting older that time is compressing like this, or do you think there’s a social/cultural element to it? Like, I certainly felt it before 2020 but it seems significantly more extreme since.
There's a scientific reason for this. The PBS-funded Youtube channel "Be Smart" (previously known as "It's Okay to be Smart") has a video on the effect. Long story short, stress messes with your sense of time.
 


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