jgsugden
Legend
I have watched tv, seen movies, and read books that are far more immersive than most D&D sessions in which I've played. Creators strive to make you care about their characters and what happens to them. I get your point, but you're underestimating the impact in these other storytelling environments. These situations are not like a RPG where you are in a character's shoes, but that does not mean you won't be personally effected.RPGs are not TV, movies, or books. TV, movies, and books are passive--you, the audience, are absorbing what the writers, actors, artists, etc., have produced. You can choose to continue to engage or to not.
But RPGs don't have that. They are fully interactive. If there's a rape, it's not something you're watching and can flip past or fast forward through; it's something literally can be happening, real-time, to your character. And even if you throw a veil over it, it's still something that has happened to you.
Further, you're going from one extreme (don't touch it) to the far extreme with no consideration of the middle. Through the use of appropriate care, maturity, respect and caution you can have many different levels inbetween total exclusion and the potential of an offensive event (which is a category broader than rape) taking place to/with your character.
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References to past offensive events obliquely.
References to it happening to NPCs the PCs have never even heard of before.
References to it happening to a PC the PCs have heard referenced.
Observing the aftermath.
Addressing the setup of the situation with a known NPC and then interposing before it is actioned.
Addressing the setup and then fading to black.
... I can draw lines over and over and different groups might decide to include or exclude each one.
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If your personal line is total exclusion: I support that 100000%. Others will not share your line, and I'd rather there be tools to help them avoid traumitizing others rather than have them emulate Game of Thrones and do real damage out of ignorance and through a negligent lack of preparation by the company facilitating their gaming experience. Again - that does not mean a rape section in the DMG - it means the proper tools to help people evaluate if and how to include offensive topics, and pointing them to resources to help them use maturity, respect and caution if they do decide to implement them.
Also consider the breadth of offensive content. It isn't just one topic. It is oh so many. Discrimination of many types and in many levels of intesity, criminal activity of a wide array of types and impacts, phobia triggers ... there is a lot to consider. At the end of the day, if you want to set a line with no risk of offensive content, you need to remove all violence, fantasy and conflict from your games. At heart, D&D is often designed to tell the battle of good versus evil. We need the guidelines to approach that evil in a mature, respectful and cautious way.