D&D (2024) One D&D Cleric & Revised Species Playtest Includes Goliath

"In this new Unearthed Arcana for the One D&D rules system, we explore material designed for the next version of the Player’s Handbook. This playtest document presents the rules on the Cleric class, it's Life Domain subclass, as well as revised Species rules for the Ardling, the Dragonborn, and the Goliath. You will also find a current glossary of new or revised meanings for game terms."...

Screen Shot 2022-12-01 at 3.48.41 PM.png


"In this new Unearthed Arcana for the One D&D rules system, we explore material designed for the next version of the Player’s Handbook. This playtest document presents the rules on the Cleric class, it's Life Domain subclass, as well as revised Species rules for the Ardling, the Dragonborn, and the Goliath. You will also find a current glossary of new or revised meanings for game terms."


WotC's Jeremey Crawford discusses the playtest document in the video below.

 

log in or register to remove this ad

Levistus's_Leviathan

5e Freelancer
that is why I said that every class needs a subclass that has simple mechanics for starting players or those not invested in D&D as much as others.

then you can have better crit for simple fighter or 3/4 maneuvers with 4/5 superiority dice as an option.


human champion fighter with 2Hander(javelin as secondary), +1 AC style and +2HP/level feat is great option to give someone character sheet and throw them into game.
You clearly did not read what I posted earlier. Or watch the video on the subject. The goal of delaying subclass choice for Clerics and the other classes until level 3 is to make it so newer players aren't flooded with another major crossroads as part of character creation for Clerics. Choosing race, class, and background is already a hard enough decision for people not familiar with the game. Adding the choice of subclass on top of that at level 1 is overwhelming. WotC wants newer players to be able to play Clerics without being bombarded with a ton of important decisions upon character creation.
 

log in or register to remove this ad

Horwath

Legend
Mistaking rules mastery for investment or engagement is an error.
I'm not,
I know players that are engaged in roleplay, but simply do not have time to learn all the rules of D&D, but they did learn what their character needs.

no one needs to know all spells or even all spells of their class, but everyone needs to know spells that are on their prepared list.
Same with feats or other things.

Ofc, here comes more experienced friends that will help new players with mechanics to flesh out the character that someone imagined.
 

Horwath

Legend
That would be great for multi-class dipping! Free weapons/armor prof, healing, divine magic and channel divinity for a 1 level dip? Sign me up!
I would rather see some more limits on multiclassing than stretching what should be starting abilities over 3 levels.
 


Horwath

Legend
You clearly did not read what I posted earlier. Or watch the video on the subject. The goal of delaying subclass choice for Clerics and the other classes until level 3 is to make it so newer players aren't flooded with another major crossroads as part of character creation for Clerics. Choosing race, class, and background is already a hard enough decision for people not familiar with the game. Adding the choice of subclass on top of that at level 1 is overwhelming. WotC wants newer players to be able to play Clerics without being bombarded with a ton of important decisions upon character creation.
race, background+feat, class, skills, gear, spells,

is subclass that more of a problem on top of that?
 

Horwath

Legend
The limit is that you need to take 3 levels in a class.
And if you want to start with that many choices, start at 3.
that is like a default from 2014 with every campaign that I played.

I was hoping that they might introduce little more features at levels 1/2 so those levels are option to start.

Feat at level 1 that is not a house rule was a good start...
 

Bagpuss

Legend
I believe the assumption is that if your cleric worships a god, you can only choose a domain that god control or has access to.

I mean FR, GH, Mystara and most of the settings with active gods have them killing each other over domains. Some 3rd level cleric wont be able to tap a domain without the corresponding god's permission.

Well they why change the wording from the original way to select domains which was "Choose one domain related to your deity" to "of your choice" that seems a deliberate change. Also delaying the choice to 3rd level for newer players doesn't work if they are really making that choice at 1st level when they select the god they worship.
 

Remathilis

Legend
I would rather see some more limits on multiclassing than stretching what should be starting abilities over 3 levels.
How about: Your multiclass character suffers a –20% penalty to XP for each class that is not within one level of his or her highest-level class. These penalties apply from the moment the character adds a class or raises a class's level too high.
 


Levistus's_Leviathan

5e Freelancer
How about: Your multiclass character suffers a –20% penalty to XP for each class that is not within one level of his or her highest-level class. These penalties apply from the moment the character adds a class or raises a class's level too high.
Doesn't work for milestone. And I'm not a fan of different members of the same adventuring party being of different levels.
 

Remove ads

Remove ads

Top