D&D (2024) One D&D Permanently Removes The Term 'Race'

In line with many other tabletop roleplaying games, such as Pathfinder or Level Up, One D&D is removing the term 'race'. Where Pathfinder uses 'Ancestry' and Level Up uses 'Heritage', One D&D will be using 'Species'.


In a blog post, WotC announced that "We have made the decision to move on from using the term "race" everywhere in One D&D, and we do not intend to return to that term."
 

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I mean, purely going off what they have...

You can see in the dark, you're more in tune with nature as a baseline (Humans don't get anything like Primal Awareness), and pretty much everyone's going to be able to lift heavier stuff, so that stuff alone's going to lead to way more different town design
That's the legacy Orc. The current Orc from Mordenkainen Presents: Monsters of the Multiverse and the 2024 PHB UA series doesn't have any traits that make them more in-tune with Nature, because that would be cultural more than biological.
 

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Humans have their own traits which orcs lack. Orcs are going to be much more casual about heavy loads, which can have a major impact on industries and trade and architecture, and will spend a lot more time being up at night, and will probably build based on their vision limits. Lacking human extreme skill capacity, skill sets will be more precious and prized Etc etc.
 

Humans have their own traits which orcs lack. Orcs are going to be much more casual about heavy loads, which can have a major impact on industries and trade and architecture, and will spend a lot more time being up at night, and will probably build based on their vision limits. Lacking human extreme skill capacity, skill sets will be more precious and prized Etc etc.
Ok, I can see a little bit there. What stories can you possibly tell with an orc that you can't tell with a human? Minions of the evil overlord is no longer their niche (no one's niche now, apparently).
 

Ok, I can see a little bit there. What stories can you possibly tell with an orc that you can't tell with a human? Minions of the evil overlord is no longer their niche (no one's niche now, apparently).
Baseline humans cannot see in the dark, shrug off death, carry roughly the same amount as a horse, or put out a sudden burst of speed AND endurance.


An orc rescue worker would be freaking amazing at their job in ways a human could never match. Orc rangers could save so many more kids lost in the woods and do amazing wildlife surveys.
 

Baseline humans cannot see in the dark, shrug off death, carry roughly the same amount as a horse, or put out a sudden burst of speed AND endurance.


An orc rescue worker would be freaking amazing at their job in ways a human could never match. Orc rangers could save so many more kids lost in the woods and do amazing wildlife surveys.

So all upside, Elves 2.0 for a modern mentality.
 






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