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D&D (2024) One D&D Permanently Removes The Term 'Race'

In line with many other tabletop roleplaying games, such as Pathfinder or Level Up, One D&D is removing the term 'race'. Where Pathfinder uses 'Ancestry' and Level Up uses 'Heritage', One D&D will be using 'Species'. https://www.dndbeyond.com/posts/1393-moving-on-from-race-in-one-d-d In a blog post, WotC announced that "We have made the decision to move on from using the term "race"...

In line with many other tabletop roleplaying games, such as Pathfinder or Level Up, One D&D is removing the term 'race'. Where Pathfinder uses 'Ancestry' and Level Up uses 'Heritage', One D&D will be using 'Species'.


In a blog post, WotC announced that "We have made the decision to move on from using the term "race" everywhere in One D&D, and we do not intend to return to that term."
 

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Tonguez

A suffusion of yellow
I need to see the movie again to comment carefully how it characterizes the riots in LA.

But it is probably fair to say, a majority of American citizens are impatient with any racist cops.
The scene featured the Oakland riots and poster images of Huey Newton (Black Panther Party) and Public Enemy. N’Jobu is described as radicalised to support ‘Black Empowerment’ against the oppressor.

the sentiment itself isnt racist, but as stated earlier seperating colonialism, oppression and racism isnt easy and portraying one without the others a delicate balancing act
 

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Yaarel

🇮🇱He-Mage
The scene featured the Oakland riots and poster images of Huey Newton (Black Panther Party) and Public Enemy. N’Jobu is described as radicalised to support ‘Black Empowerment’ against the oppressor.

the sentiment itself isnt racist, but as stated earlier seperating colonialism, oppression and racism isnt easy and portraying one without the others a delicate balancing act
Maybe racism is something like forgetting that ones own child or grandchild can be a member of that other culture.
 

Mercurius

Legend
It feels to me like there clearly has to be some vague lines somewhere delineating a realm of what is ok - or the slippery slope one way leads to grossly offensive stuff and the slippery slope the other way leads to not being able to tell stories that are relatable. I'm not sure where those vague lines are and it feels like they don't need to be fully nailed down. It also feels to me like riding the slippery slope either way isn't helpful (either in arguments or in publishing games of wide appeal as a publicly traded company).
Yes, agreed, and unfortunately most debates end up in a kind of mutually reified strawman. But the problem is, there's no clear, collective agreement on what constitutes that "slippery region," because there's a wide range of views on "what is ok." WotC has to thread the needle and, hopefully at least, not cater to extremes. Not sure they're up to the task.
Exploring the theme of "What if the the world was full of racists?", isn't exactly a strange, magical, fantasy realm, it's the real world. It's a world where lots of people spend the vast majority of their time struggling with the ramifications of it.
I'm not sure what you mean by this, as I can't think of an example of a D&D world--or fantasy world in general--that could be characterized as "full of racists." But certainly, a given adventure or even setting could be characterized by enslavement - that would make for an interesting, "fight for our freedom" campaign, ala the OGL Midnight setting, or perhaps even Dark Sun. And furthermore, fantasy fiction--and D&D worlds--exists in great diversity. There is room for "strange, magical fantasy realms" and also "dark, oppressive, hellish domains." There's low and high fantasy, dark and epic, whimsy and grimdark, etc. I wouldn't want to curtail the number of "strange, new (and old) worlds" for D&D players to explore, just to make the every product palatable to a segment of the gaming populace that wants everything to be a certain way.

D&D is a family friendly game. People should be able to play without having the the harsh realities of real life racism thrown in their face. If you have a group a respectful, mature, adults who want to deal with that sort of issues in you game, as long as everyone is comfortable with it, knock your self out. The actual d&d books should never touch them.
Again, I don't see many D&D products "throwing the harsh realities of real life racism" in anyone's face. There have been specific examples that have been cited over the years, but not only are most of them in the past, but a lot of them are controversial, and only a segment of the gaming population takes issue with them. So while I would agree with you that WotC shouldn't publish stuff that condones Bad Stuff (including racism), it is quite different to depicting worlds in which Bad Stuff happens - and stories which usually involve facing and defeating the Bad Stuff.

Let me ask you: If WotC publishes a Dark Sun setting book, will you take issue if slavery is involved? (assuming that they don't glorify it, which I don't think they ever have). Where is the line for you, as to what is and is not appropriate for a WotC product to depict? Are you OK with simply not buying a book that you don't like the subject matter of, or must every book fit your criteria for what is acceptable (as a "family friendly game")?

The thing is there needs to be an expected rough baseline, or 'default setting' as it were. With notes that the DM can make any changes they want when adapting things to their own setting. The reason being that there are infinite varieties of orcs in across every individuals settings.

Trying to make the core books truly setting agnostic means that you end up with this: Orcs are roughly human sized and human weight though they can be larger or small. And they have similar lifespans to humans but could be longer or shorter. Their skin colour can be anything including human skin colours. Mentally they are like humans, but may also differ from humans.

And at that point you're not describing orcs. You're describing a variant build-a-species system.
It could go that route, but they could still offer a slightly more distinct description, and then discuss different variations of orcs from different settings. "In Greyhawk, orcs look like pigs and are evil bastards, while in Wildemount they attend Ren Faires and are known for their creme brulee." Joking aside, while I think the danger exists for any text to be over-analyzed and sifted through for signs of this or that faux pas, there is a happy medium where they still describe a race that is distinct from humans, and then augment it with specific examples of orcs from different worlds - and by doing that, they can offer a range of orcs.
In the past, ethnicities lived farther away from each other. It was easier to think in racist ways. Today, all of the "races" grow up together in the same school classes, play in the same games, work together in the same jobs, and are each others neighbors, friends, and family members.

Today it is obvious that racist generalizations are wrong and toxic.
The vast majority of people wouldn't disagree with this - as a general statement. Where people mostly disagree on is more in specifics, such as what constitutes 'racists generalizations" and whether or not, or to what degree, fantasy should follow the same rules as reality.
 
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Yaarel

🇮🇱He-Mage
Where people mostly disagree on is more in specifics, such as what constitutes 'racists generalizations" and whether or not, or to what degree, fantasy should follow the same rules as reality.
The racist generalizations are anything that is obviously a learned cultural tradition, mischaracterized as if genetically "born that way".
 

Mercurius

Legend
The racist generalizations are anything that is obviously a learned cultural tradition, mischaracterized as if genetically "born that way".
This relates to the second example I gave - of whether or not fantasy should follow the same rules as reality. I mean, for one, maybe "genetics" doesn't exist in a fantasy world - that's a scientific concept of our world, and really only of the last couple hundred years.

Fantasy is a form of imaginative play, and a venue for playing What If. What if a race was created by the droplets of blood from a god, waging war against against another god? What if another god forged stones into servants to work in his mines, and those servants ended up freeing themselves and rejecting their creator? Etc.

Must we look at such ideas through the same lens that we might, say, look at our own history? Or could we engage them as they're intended as an imaginative exercise meant to create a context for a game of make-believe? And furthermore, one in which such ideas as "genetics" don't play a part?

Or to put it another way, if I create a fantasy world that is a disc floating in the etheric sea, am I advocating for Flat Earthism?
 

Yaarel

🇮🇱He-Mage
This relates to the second example I gave - of whether or not fantasy should follow the same rules as reality. I mean, for one, maybe "genetics" doesn't exist in a fantasy world - that's a scientific concept of our world, and really only of the last couple hundred years.
To do intellectual somersaults in order to saturate a setting with racism: this is a worthless fight to fight for.

Also, see Thermian Argument.
 

Argyle King

Legend
The racist generalizations are anything that is obviously a learned cultural tradition, mischaracterized as if genetically "born that way".


I understand your point of view about being against gods imprinting characteristics on an entire race/species.

Do you feel that also applies to robots?
 

Yaarel

🇮🇱He-Mage
I understand your point of view about being against gods imprinting characteristics on an entire race/species.

Do you feel that also applies to robots?
Robots. That is an interesting question. It invites multiple challenges that are relevant to our century now.

So far, there is no such thing as a conscious computer. So there is no deep ethical dilemma. But future technologies might figure out how to imbue consciousness.

At a time when we should be figuring out how to program AI to behave compassionately, we are more often training AI to autonomously kill humans in warfare.
 

codo

Hero
Again, I don't see many D&D products "throwing the harsh realities of real life racism" in anyone's face. There have been specific examples that have been cited over the years, but not only are most of them in the past, but a lot of them are controversial, and only a segment of the gaming population takes issue with them.

Let me ask you: If WotC publishes a Dark Sun setting book, will you take issue if slavery is involved? (assuming that they don't glorify it, which I don't think they ever have). Where is the line for you, as to what is and is not appropriate? Are you OK with simply not buying a book that you take issue with, or must every book fit your criteria for what is acceptable (as a "family friendly game")?
For decades over multiple editions numerous "races" allowed as player characters that were explicitly expected to face hated, mistrust, and bigotry because of their "race" and innate negative traits that automatically applied to all members of a "race" (except PCs). I don't know how much more explicit it can be.

As for Dark Sun, I don't know. I am just some random nerd on the internet I don't have all the answers, but I hope so. I really enjoy Dark Sun(despite all of it's problems). I hope they can find a way to remake Dark Sun in a respectful way. I don't necessarily think slavery is an impossible issues to touch on, but it is certainly difficult and needs to be handled with care. I would understand if they decide to remove slavery like pathfinder did, but I don't think they absolutely need to.

4E Dark Sun actually did a pretty good job from what I can remember. I haven't really looked at it since it came out, but i think they de-emphasized the slavery, especially the creepy Mul slave race stuff, they also removed a lot of the sorcerer kings connections to real world cultures, finally they set the campaign setting in Tyr after the overthrow of the sorcerer king. Is that enough? I don't know. I certainly won't be mad if WotC decides Dark Sun just has to much baggage to reboot.
 

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