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WotC WotC needs an Elon Musk

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Micah Sweet

Level Up & OSR Enthusiast
At the risk of repeating myself, those action movie flesh wounds... are not flesh wounds. They are a plot device that fits that medium. It looks cool in Die Hard when John McClane shreds his feet after Severus Snape makes the call to SHOOT THE GLASS... but there is no realism to that. To pretend those are 'real life' flesh wounds... that just doesn't make sense. If someone absolutely must translate that highly unrealistic scene into D&D terms, then those injuries are hit points, not meat points.
And yet, physical contact was made. He took slashing damage.
 

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Micah Sweet

Level Up & OSR Enthusiast
The one thing I'll say I've struggled with in 5e that used to be much easier is having characters build ties in a town. In AD&D, you didn't heal to full after a night of sleep and instead only healed like 2 or 3 HP per day, possibly plus your CON modifier? I forget, it's been awhile. This created more downtime, so IME players were more likely to get into town activities to fill the time. In 5e? A good night's sleep heals all wounds, so it's on to the next location!

I'm not saying these social activities in town are impossible in 5e and I've had characters in 5e pursue normal activities in town such as becoming a brewer, it just doesn't seem to come as naturally as it did in 2e when the game rules sorta enforced players had to spend time resting between adventures.
Another great reason to slow down rest healing.
 



Micah Sweet

Level Up & OSR Enthusiast
Sure... I'll be more explicit: IMO the bad mechanic is the slow recovery of hit points. If you had a meat-based recovery issue on your hands, then that's a different story. But that should be a rare effect.
As I've said, some of what hit points are  has to be meat-based, so I support slower natural healing. It wouldn't hurt to have more long-term effects in the game too.
 






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